FFVI - A Complete Hack LLG Part 34 - Zeph (final boss)

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Final team consists of Bella, Skye, Leader and Rikka (if this was originall FF6, this would be the equivalent of using the team of Relm, Locke, Gogo and Shadow, in that order). But...yeah, anyway.

Now THIS...THIS is what vanilla FF6 Final Kefka SHOULD'VE BEEN! My god, the final boss is, without question, the hardest boss in this challenge - as he should be. He's got a total of five phases, each having ~60k HP, so basically, we have to deal somewhere around 300k+ damage to defeat him. Mainly why this fight takes nearly 25 minutes to complete. This definetly didn't come without its share of failed attempts; in fact, I had nearly 50 of them because of either Meteor, bad luck with Force Field, wrong attack used at the wrong time, or because of RNG shenanigans. He also naturally has Goner, but it isn't used until the last phase.

Anywho, the first phase is easy. Zeph only really does tier 3 elemental spells or Train or Havoc Wing, all of which can be avoided in some way, so we can take this time to get up L4 Life 3 obviously, and also we need to null out some elements with Force Field. My plan was to try to null any combination of ice, lightning, wind, pearl and earth (without nulling fire, of course) within four Force Fields. On this attempt, I got three out of five (lightning, earth and wind), which is good enough. Actually, not nulling pearl helps me as then I could give Skye the Gungnir, making her do better damage with her jumps (she does ~3,200-ish if she hits all four jumps). Next, I give him a fire weakness, which I got in two attempts. First one I hit was pearl, which is good for Skye and her jumps with Gungnir. This phase we basically just have Leader spam Red Wolf rage and Rikka spam her Star Bombs with Skye jumping and Bella doing her normal routine.

Zeph's second phase is where he starts to get really dangerous as he starts using status based attacks like Slow 2, and other spells like Phantasm, Full Drain, Revenger or Terror. He now also has a chance to counter with Hyper Drive when he's attacked. At this point, we have to be really careful when to issue commands (though there's nothing we can really do about Leader raging, so we'll have to react based on when she attacks). For this reason, we need to try to have Bella runic all of the Hyper Drives she can; unfortunately, a few will still sneak through if the RNG doesn't decide to work in our favor. Full Drain is especially dangerous as it can potentially wipe out the entire party should no one get lucky enough to block it.

On Phase 3, Zeph starts using Quasar every six turns. Fortunately for us, most of his attacks in this phase can be runicked, but he still has his Hyper Drive counters, so it's really important to have Bella spam her runic here. Only Star Bomb and Cold Flame can't be runicked, but they're of minimal threat anyway; former only kills one person, latter only kills Skye if she's on the ground. Rainy Heaven, however, is a big threat as if that spell gets through, it's over because Rainy Heaven actually dispels Life 3 status. I try to get Leader to deal most of the damage here, holding Rikka back so she can use L4 Life 3 after Quasar is cast.

Phase 4: He'll use a Fire 3, Ice 3 and Bolt 3 combo here. Also, Step Mine and Meteor say hi. Meteor in this hack is runickable, but its still very possible to get a game over at this point if Zeph counters something with Hyper Drive, then follows up with Meteor. Getting damage in at this point starts to become really tough, so I have Skye toss a few Super Balls to help the damage process along.

Phase 5: This is where he starts using Goner. Naturally everyone dies but Skye as she jumps it. After the Goner, he'll either use Meteor, Revenger or Terror. Meteor or an unlucky Terror that sets petrify, freeze or death at this point is disastrous, so we have to hope he uses Revenger or Terror that sets a status that my team blocked. After Goner, Rikka must immediately cast L4 Life 3, and we still use Red Wolf rage with Leader, hoping for Flare Stars while Bella continues to Runic Hyperdrives when she can. Have Skye stand by so she can jump Goner at the last moment.

REALLY hard fight; this one cost me at least 40-50 retries easily.

A few optional fights to come in the next three parts! I'm not done just yet!







Tags:
FF6
FF3
LLG
Low Level Game
Dancing Mad
Kefka
Final Boss



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