FFXIV ShadowBringers: OLD ENEMIES NEW THREATS

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Shadowbringers takes place on the First, one of many alternate dimensions that were split from the Source, the primary dimension in which the rest of the game is set. Eons ago, the Source was shattered into multiple reflections during the Sundering, a great battle between Hydaelyn, the Mothercrystal, and Zodiark, the dark god. The ageless Ascians are surviving members of an ancient race that lived through this battle and seek to revive Zodiark by destroying these reflections and "Rejoining" their energy with the Source. Their current focus is the First—Ascians manipulated this world's Warriors of Light into eradicating the Darkness, which tipped the plane's elemental balance too far towards the Light. This unleashed an oppressive Flood of Light that bleached the land dry and decimated the population. Minfilia, the Oracle of Light and one of the player's confidants, managed to stem the tide by sacrificing herself during the events of Heavensward, but her efforts only temporarily halted the Light's progress. The surviving people eke out a meager existence in impoverished conditions and beset by Sin Eaters, monsters that prey upon life force and transform their victims into more Sin Eaters.

Norvrandt is the only remaining continent that has not been consumed by the Light. It roughly corresponds to the region of Eorzea on the Source and its locales are reflections of similar areas on the Source.[6][20] Lakeland is home to the Crystal Tower, a gleaming edifice that appeared 100 years ago shortly after the Flood. The Crystal Exarch is a wise mage who leads the Crystarium, the town that developed at the foot of the tower as a fortification against the Sin Eaters. The people here cooperate to survive in this post-apocalyptic land, sharing expertise in agriculture, medicine, and self-defense. In Kholusia, Eulmore stands in contrast, its wealthy residents living in indolence and luxury as they await the world's last days. Its leader, Lord Vauthry, has built this paradise on the backs of slave labor, forcing the poor refugees at its gates to compete for the privilege to serve. Dwarves, the First's counterpart to Lalafell, also live in the mountains of Kholusia where they make their living as miners and blacksmiths, though they are considered Beastmen in this dimension.[6] The Seven Sisters cliffs were used as visual reference for Kholusia.[21] The Rak'tika Greatwood is home to the Night's Blessed, a religious faction that shields itself from the everlasting Light under the forest's canopy. Their religion developed in the years after the Flood and foretells of Warriors of Darkness who will dispel the Light and return night to the sky. The region's architecture was inspired by Angkor Wat and Mesoamerican civilizations. Il Mheg is a magic-shrouded land where the fae folk live—pixies, fuath, nu mou, and amaro. They have taken residence in the fallen structures of the former Voeburtite Kingdom, which was wiped out in the Flood. Finally, Amh Araeng is the desert where Minfilia halted the Flood; massive waves of crystallized Light litter the landscape. Beyond it lies the Empty, a vast expanse that covers 90% of the planet, reduced to nothingness by the Flood.

In the lead-up to the expansion, the player's allies—members of the Scions of the Seventh Dawn—are sent one-by-one into comas by a mysterious force. In total, Alphinaud, Alisaie, Thancred, Y'shtola, and Urianger all succumb to this illness that appears to have taken their souls, leaving their bodies intact. These tragedies occur just as hostilities between the Eorzean Alliance and the Garlean Empire begin escalating again. The empire has restarted production of Black Rose, a chemical weapon that paralyzes the body and stops all vital functions, and prepares to retaliate against Ala Mhigo for their war of independence during Stormblood. Meanwhile, Emet-Selch, an Ascian who engineered the founding of the Garlean Empire, accelerates his plans for destroying the First. He longs to restore his lost civilization by reviving Zodiark. As an original Ascian whose soul was not split during the great Sundering, he does not consider living beings on these shattered dimensions to be truly alive and therefore has no qualms about eradicating them in the course of his quest.[







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