Fifty Feet of Rope: A Spelljammer D&D Podcast Adventure - E10 - "The Great Loom"

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Captain Harcourt is dead. After trying to heal his mind, Salt and Scraps discover their poor Captain was consumed by an intellect devourer. The real captain had died some time before the rescue. While Salt figures out their next steps, the rest of the adventurers accept the hospitality provided to them. All the while, unbeknownst to them, there is a stirring in the distant shadows. Biding its time. Waiting to strike.

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Main Site: www.fiftyfeedofrope.com

Available on all major podcast services:

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Fifty Feet of Rope is a series / podcast from a group of close friends who run a weekly D&D game. This campaign is run by Julien who is running his own homebrew campaign.

The cast of Characters:

Dungeon Master - Julien
Crow, Swashbuckler Rogue - Adam
Pix, Wild Magic Sorcerer - Brian (VegetarianZombie)
Salt, Gunslinger, Fighter - Lindsey
Scraps, Alchemist Articifer - Chris
Wally, Divination Wizard - Josh

The weekly sessions run about three hours with each episode lasting about an hour. Episodes are edited for brevity. Download as a podcast from where you get your podcasts.

Credits:

A Pure Force, Christoffer Moe Ditlevsen provided by Epidemic Sound
Stock art provided by Colourbox
Virtual Tabletop is Fantasy Grounds Ultimate Edition with some fancy dice

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About Spelljammer (from Wikipedia):

Spelljammer is a campaign setting originally published for the Advanced Dungeons & Dragons (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included Spelljammer content; a Dungeons & Dragons 5th edition setting update released on August 16, 2022.

Spelljammer introduced into the AD&D universe a comprehensive system of fantasy astrophysics, including the Ptolemaic concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with "spelljamming helms". Ships powered by spelljamming helms are capable of flying into not only the sky but into space. With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes.

The Spelljammer setting is designed to allow the usual sword and sorcery adventures of Dungeons & Dragons to take place within the framework of outer space tropes. Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.

Like the Planescape setting, Spelljammer unifies most of the other AD&D settings and provides a canonical method for allowing characters from one setting (such as Dragonlance) to travel to another (such as the Forgotten Realms). However, unlike Planescape, it keeps all of the action on the Prime Material Plane and uses the crystal spheres, and the "phlogiston" between them, to form natural barriers between otherwise incompatible settings. Though the cosmology is derived largely from the Ptolemaic system of astronomy, many of the ideas owe much to the works of Jules Verne and his contemporaries, and to related games and fiction with a steampunk or planetary romance flavor. A strong Age of Sail flavor is also present.




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