Final Doom TNT level 15, Dead Zone: Killing 'unkillable' enemies (no rockets)

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Published on ● Video Link: https://www.youtube.com/watch?v=iKXnzorOxTI



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Final Doom (1996)
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Shows one possible way to kill the 'unkillable' enemies on TNT/Evilution level 15, Dead Zone, by getting assistance from a Lost Soul. This is the same basic concept as seen in    • TNT map 15: Killing 'unkillable' enem...   from 2019, except 1) This demo uses the regular unmodified TNT wad file (the old video was made with a version of the level where irrelevant monsters were removed), and 2) No rocket launcher is used.

(To watch this same demo in Automap mode, see    • Final Doom TNT level 15, Dead Zone: K...   )

Background: Due to an oversight in map design, some 'deaf' enemies are forever waiting behind a tall barrier at the east edge of the map, where a player can't directly see or attack them. (There are 4 Sergeants trapped there when playing at Skill levels 1 and 2, a single Cacodemon at Skill 3, and a Cacodemon and a Pain Elemental there at Skills 4 and 5.)

Because of this, a maximum Kills score below 100% (especially at Skills 1-3) is a normal result after killing all reachable enemies.
Note however that Arch-Viles appear on this map at higher Skill levels and can resurrect killed monsters, allowing a player to kill them again and get a score of 100% or more, even if trapped enemies remain alive.

In this demo a Lost Soul is coaxed into a position from where it can make an attack charge over the barrier, striking any monster waiting behind it. This works because, in original retail Classic Doom games, living entities cannot cross paths at any height; So a Lost Soul attacking along a path directly above a target can still hit that target, regardless of any height difference.

Any waiting monster struck by a Lost Soul will typically retaliate. If it's a flying monster (like those behind the barrier at Skills 3-5), it will usually move above the barrier, and then out into other parts of the level.

See    • Final Doom TNT level 15: Faster Lost ...   for an example of a faster attack path for the Lost Soul.

If you have a rocket launcher, it can be used to great effect by firing at the Lost Soul as it crosses over the barrier. In the original retail Classic Doom games rocket explosions are 'infinitely tall', meaning that any living target above or below the rocket's impact point can still take full damage. This is especially useful for eliminating the Sergeants trapped behind the barrier when playing at Skills 1 or 2.

(The video    • Final Doom TNT level 15, Dead Zone: R...   shows how to find a rocket launcher on this map.)

A rocket launcher can also be used against any high-flying Cacodemons or Pain Elementals that cross over the barrier. Such enemies can sometimes be 'pushed' across the barrier with gunfire, then hit with rockets as they get close to any enemies trapped below.

Notes on the making of this demo: This was made at the default Skill level 3 ('Hurt Me Plenty'). At lower Skills the trapped enemies are Sergeants, and so can't easily be seen in a demo (although they can still be killed), and at higher Skill levels there are more enemies in the open areas to be cleared away before freeing the Lost Soul. But in principle the tactics shown here can be used when playing at any Skill, as at least 3 Lost Souls are always present on this map when the player first appears.

This was recorded February 2022 as a replacement demo for one sent to GuyNamedErick in 2019. (This run is faster, and made no-damage style.)

This is a video conversion of the .lmp file TNT15TRK at ClassicDOOM.com:
https://classicdoom.com/tntdemos.htm#...

Timestamps:

0:00 - Clearing out other enemies
1:22 - Releasing Lost Soul
1:32 - Positioning Lost Soul
1:45 - Attacking toward Cacodemon
1:49 - Cacodemon retaliates
1:55 - Cacodemon rises above wall

This video is part of the ClassicDOOM 'TNT/Evilution solutions' playlist:
   • Final Doom TNT / Evilution solutions  

#finaldoom #evilution #classicdoom #tnt







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