Final Fantasy 12 Platinum Walkthrough【🔴 LIVE】BOSS FIGHT! Part 3
Final Fantasy 12! We are doing an FF12 platinum walkthrough on the leviathan and fighting judge ghis to start with & MUCH more! Don't miss it! If you enjoyed this and want to see more daily content, feel free to share this, subscribe and hit the bell notification so you don't miss any of it (it's free)!
The Dreadnought Leviathan
ENEMIES
Mastiff, Imperial Swordsman, Imperial Magus, Imperial Gunner, Imperial Hoplite, Judge, Judge Ghis (boss).
ITEMS
Reflectga Mote, 37 Gil, Hi-Potion, Blue Fang, 237 Gil, 145 Gil, 25 Gil, 75 Gil, 32 Gil, Ether, 81 Gil, Ancient Sword, No. 1 Brig Key, Systems Access Key.
Once you gain control of your party on the Leviathan, go forward and enter The West Block. You'll notice that you have a high level (level 19) character named Vossler in your party. He's joined as a guest, but will be extra useful throughout the run through this craft. Nonetheless, once in West Block, take a glimpse at your map (you will get one automatically when starting here). You'll notice that, to get into the middle area, you'll have to head south and east. Around this time, you'll also get a lesson on the alarm system in this area. Fact is, you can't proceed without tripping them, and doing so will make Imperial Magi and Imperial Swordsman come out of the woodwork... so simply get used to it! It's good for experience and the like anyway. As you work your way completely around this initial area, be sure to grab 37 Gil and a Reflectga Mote from the treasure baskets.
Now, from here, you have a choice. You can go southward from one of two places. They generally lead to the same area. Our suggestion is to clear both of your options of enemies completely to take advantage both of treasure you will find and enemy experience, LP and loot! Begin with the southern area first, the tightly condensed mess of corridors on the southern part of your map.
This part can be a little overwhelming, but we implore you not to worry too much. Once you get the Gunners' and Hoplites' attention from below, they'll come to you... so you simply need to wait until they see you (or do something to be seen), and then sit tight as you fight them. These battles can be a little trying, so make sure to heal your characters often, and don't forget about your guest! Heal him too! When the enemy threat here is put down, work your way to the far side of the room and down the stairs. At the center of the now-vacant room, you'll find three treasure baskets waiting to be picked apart!
The Sub-Control Room is instantly full of enemies at various control panels, and you're going to have to deal with them. Make sure to concentrate on the Magus first, and then on the other foes (simply because this particular enemy has the pesky tendency of casting spells like Blind on your party, which will necessitate some Eye Drops or Blinda). Once they are all slain, turn around and head down the stairs (heading up the other staircase leads to a dead end). Once down here, you'll have to release another bulkhead via the switch on the wall. Also, there's an out-of-the-way corridor off of this area not reflected on the map that leads to two more treasures, including an Ancient Sword, which you should immediately equip. Keep in mind that on your way out of the passageway, you will trip an alarm and have to fight. Nonetheless, when that fight is over, enter the Airship Berth Access.
BOSS - JUDGE GHIS & IMPERIAL SWORDSMEN
Fighting Judge Ghis and his three Imperial Swordsmen is a considerable challenge, but not so out of control that you couldn't handle it. The three Imperial Swordsmen act as more of a nuisance than anything else, so be sure to turn around and attack them first. With Ghis casting Protect on himself from the outset of the fight, hopefully you can take out two or even all three before he works his way over to you. Then, you should cast Protect on each active party member and begin with the various melee attacks, healing as necessary. With Gambits well set up here and healing on the mind, you should be just fine. Be sure to recast Protect when it runs out to spare you from the Judge's melee strikes (you'll simply have to bear his magick attacks) and lay into him until he is no more! It's that simple!
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