Final Fantasy 12 Platinum Walkthrough【🔴 LIVE】BOSS TIME! Firemane & More Baddies! Part 2
Final Fantasy 12! We are going through the steps on how to platinum ff12 baby! We also face the fireman boss in this episode and it's a really awesome fight! Don't miss it! If you enjoyed this and want to see more daily content, feel free to share this and subscribe so you don't miss any of it (it's free)! For extra bonus points, hit the bell notification so you're notified of all uploads ;)
Garamsythe Waterway & Rabanastre Palace
ENEMIES
Dire Rat, Steeling, Razorfin, Ichthon, Gigantoad, Imperial Swordsman, Garchimacera, Ghost, Flan (boss), Firemane (boss)
ITEMS
60 Gil, 37 Gil, 43 Gil, Phoenix Down (x3), 13 Gil, Oak Staff, Mage Masher, 19 Gil, Map of Rabanastre Palace, Remedy, Antidote, 90 Gil, Potion (x2), Map of Garamsythe Waterway, 31 Gil, Hi-Potion, Longsword, Escutcheon, 47 Gil, Leather Shield, Dagger, 176 Gil.
Once you enter Garamsythe Waterway, go forward and swing rightward down the corridor. This'll lead you directly into another area, where you'll have to go along a linear, thin pathway that'll wind you directly to a treasure basket containing 60 Gil. You'll also fight two Dire Rats en route, but they shouldn't give you any problems whatsoever. Work your way all the way back, now, and this time head the other way. You'll run headlong into a save crystal!
You can also find two weapons, an Oak Staff and a Mage Masher, in the process of Gil-hunting as well, so be mindful to collect all of the treasure! Enemy-wise, Dire Rats and airborne Steelings seem to be the primary enemies you'll find here, though Ichthons (which are super-weak to Lightning) and Razorfins also make an appearance. Slay all enemies to collect massive LP and experience points.
You're clear from here. You simply must go forward on this pathway, searching for a switch along the wall that'll open the door at the other end. Once through that door, a cutscene will ensue. In fact, with the exception of having to run up some stairs and through another door, a series of important cutscenes will ensue at this point. You'll find yourself back in the Garamsythe Waterway with two new party members - Balthier and Fran. Make sure to save your game at the save crystal you encounter hereafter before proceeding. (You'll also learn something about Gambits at this time - you may want to employ them thereafter).
BOSS - FLAN (X4)
This fight might be intimidating because physical attacks don't traditionally work well on Flan and Flan-like enemies in Final Fantasy games. Nothing's really changed here, though it's safe to say that Final Fantasy XII is a little more forgiving in regards to the magic damage-only motif of Flans in prior Final Fantasy games. The best way to go about this battle is simple, really - have Vaan cast Fire four times, once on each of the four Flans. This'll allow for significant, life-threatening damage to be done to each Flan, where the three other members of your party can chip away at their health one by one. After casting Fire four times, you can then join in on the physical attacking. In this way, you don't prolong the battle longer than you have to, and they'll all fall generally at the same time. Good times!
In the next area, grab the Phoenix Down from the treasure basket at the center of the room, and then work your way rightward and up the stairs. Here, you'll encounter some foes you've never encountered before. One's called Garchimacera, the other is a Ghost, and they both mean business. However, you should be able to take them out easily considering you have four members of your party. Work your way into the next area after this one (still quite linear by nature), and make sure to veer off on the upper platform to get another Phoenix Down, as well as 176 Gil. And on and on you go... ultimately, to another boss battle.
BOSS - FIREMANE
Interesting finding a fire-based boss in a sewer... but nonetheless, here it is. The boss has an incredible amount of HP at this stage in the game, enough to support its onslaught of powerful attacks. It's primary attack, which will do the most damage to your party, is a fire attack which will damage everyone, and even inflict them with certain status effects which the various items undoubtedly in your inventory by this point will assist you in curing. Stay away from magic here (unless you're healing someone) and stick strictly to physical attacks.
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