
Final Fantasy 16 | Discussion Highlights - Analyzing FF16's Combat & Its Relationship to FF7R Part 2
FF16 - FF Combat Design Retrospective: https://youtu.be/q1_B_QG9Kz4
Highlights from a Final Fantasy 16 livestream discussion on combat, and what its implications are as far as a potential party, character types, how the skill system will work, character relationships, character/eikon relationships; and analyzing the combat in previous FF games for clues.
We'll also do a trailer scene by scene breakdown, discuss expected release dates, the provisional pegi 18 rating, and how Final Fantasy 16 may position itself differently compared to Ff7 remake part 2 - and what that potentially means for the series going forward.
00:00 - Splash
00:11 - Intro
05:20 - Random Battles
06:28 - Flow of Combat
15:05 - Character Specific Combat
21:39 - Combat Summary
24:35 - Trailer Breakdown (Combat)
39:12 - Release Date
40:54 - Provisional PEGI 18 Rating
42:45 - FF16's Compared to FF7R Part 2
63:41 - Outro
βΊ Twitch: https://www.twitch.tv/thegamersphere
βΊ Twitter: https://twitter.com/TheGamerSphere_
Valisthea Map (map by Square Enix, map markers added by me):
https://drive.google.com/file/d/1OvFw9EHGKZssTfKj2Aqa6VtCoqAI_oL_/view?usp=sharing
Susan O'Connor Ask A Game Writer Blog:
βΊ https://www.susanoconnorwriter.com/blog
#finalfantasy16 #finalfantasyxvi #ff16 #ffxvi #finalfantasyviiremake #finalfantasy7remake #ff7r #ff7remake #combat #atb #actionrpg
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