Final Fantasy 6 NoSketch Speedrun PB -- 3:48:31

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Published on ● Video Link: https://www.youtube.com/watch?v=Pfds00U95LY



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The FF6 NoSketch Speedrun plays the game mostly normally until about two thirds of the way through when you skip the entire Thamasa/Banquet sequence and glitch to the IAF fight. There, you have to get through the 6 IAF fights using JokerDoom. The 3 characters you have in your party have very little HP, so if you see an Absolute 0, you're dead. In grinding this game, this happened to me very, very, very often. So often that this became one of the more tedious grinds I've done. It's extremely odd to be running a category that lets you get over two and a half hours in, then gives you what amounts to worse odds than a coin flip to see if you're going to get through. At least FF1 NES just does you a mercy and mostly kills you at Lich.

The run itself wasn't particularly good in the early parts. For most of the run, I was behind my old PB, some times even as long as nearly 2 minutes. But I knew I had room to save in the World of Ruin and kept going. I was able to save 40 seconds on the Fishing sequence, though my 'manip' died just about immediately. I got some good pre-empts on the way to Tentacles so picked up time on that split, even after Ed died before he could shift to attacking. And finally, I picked up Gau2 first try! This saved about a minute. Aside from that, I just generally did what I needed to do for the endgame faster than before. Turns out practicing your weak spots helps. Who knew?







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There are 50 views in 5 videos for Final Fantasy VI. His channel currently has around 17 hours worth of content for Final Fantasy VI, or 12.53% of the total watchable video on patorikku13's YouTube channel.