Final Fantasy 7 Randomizer Part 12

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Published on ● Video Link: https://www.youtube.com/watch?v=Nha8SwDBDdw



Final Fantasy VII
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We make our way through the Gi cave easily enough. For some reason that's not explained we end up fighting Reno and Rude in the cave. After we finish up in Cosmo Canyon we go the Nibel area so we can head into the Shinra Mansion next episode.

A brief overview of the things changed are:
Random party members, items, materia
True turn based battles with x2 enemy speed and enemy HP
Additional linked slots, more materia pairs, counters add effects
Auto sense, damage limit break with 4th limit breaks, limit command rework

I'm using the 7th Heaven Mod Manager to run the following mods:
Postscriptthree's Gameplay Tweaks
[Tsunamods] Cosmo Memory
[Tsunamods] Echo-S 7
[Tsunamods] SYW Unified FMV (30fps)
[Tsunamods] Avalanche Arisen Battle Textures
Ninostyle HD
Symphonic Remasters: Redux
Grimmy's Spell Textures
Gameplay Tweaks - Qhimm Catalog







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jeroti187 currently has 646 views spread across 38 videos for Final Fantasy VII. His channel currently has around 6 hours worth of content for Final Fantasy VII, or 4.00% of the total watchable video on jeroti187's YouTube channel.