Final Fantasy Crystal Chronicles (GameCube) - Let's Play 1001 Games - Episode 591

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Interesting if odd mechanics

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Final Fantasy Crystal Chronicles
from https://en.wikipedia.org/wiki/Final_Fantasy_Crystal_Chronicles

Final Fantasy Crystal Chronicles[c] is a series of video games within the Final Fantasy franchise developed by Square Enix. Beginning in 2003 with the game for the GameCube, the series has predominantly been released on Nintendo gaming hardware and covers multiple genres, including action role-playing. The Crystal Chronicles series takes place on an unnamed world inhabited by four tribes. Recurring themes include creating objects from memory and the importance of family. The gameplay, which has always been aimed at as wide an audience as possible within a genre, generally involves either multiple players or a large group working together.

Since its inception, the series has been supervised by Akitoshi Kawazu, known for his work on both the Final Fantasy and SaGa series. Recurring staff include composer Kumi Tanioka, who created the series's distinctive medieval-influenced music; Toshiyuki Itahana, who worked on the art design and directed The Crystal Bearers; and Yasuhisa Izumisawa, lead artist for Echoes of Time and the two titles released for WiiWare. Reception of the series as a whole has been positive, with many noting its experimental nature and the first game's unconventional multiplayer mechanics.

The first Crystal Chronicles title originated when Final Fantasy developer Square—who had previously parted on bad terms with Nintendo when they developed Final Fantasy VII for Sony's PlayStation console—were in a poor condition following the box office failure of Final Fantasy: The Spirits Within. They decided to make video games for Nintendo consoles again, founding a shell company of Square's Product Development Division 2 dubbed "The Game Designers Studio" so production could go ahead without interfering with other projects for Sony platforms. The shell company was co-owned by Square and Akitoshi Kawazu, creator of the SaGa series.[38][1][2]

Due to the strong reception of Crystal Chronicles, Square Enix continued it as its own series, beginning work on Ring of Fates and The Crystal Bearers in early 2006. The two games were announced that year.[44][45] Due to his commitment to the Crystal Chronicles series among other projects, Kawazu did not continue work on the SaGa franchise.[46] From the original Crystal Chronicles to The Crystal Bearers, the series remained exclusive to Nintendo consoles. Kawazu explained this as being an act of loyalty to Nintendo, who had first requested a game for their consoles.[31] The remastered version of Crystal Chronicles was spearheaded by later staff member Ryoma Araki, who had joined Square Enix after playing the game and wanted to revive it for a modern gaming audience. The remaster was done with Kawazu's imput, and featured enough changes that half of the game had to be remade.

Many of the series staff were veterans of Final Fantasy IX, and the core team remained through the series' run.[31][48] Kawazu had a creative role in each entry, mainly filling the role of executive producer.[31][44] Kawazu also wrote the scenario for The Crystal Bearers.[36] Both Ring of Fates and Echoes of Time were directed by Mitsuru Kamiyama and designed by Hiroyuki Saegusa.[43] Crystal Chronicles and Ring of Fates had character designs by Toshiyuki Itahana, who had previously worked on Final Fantasy IX; he would go on to direct The Crystal Bearers.[36][49] For Echoes of Time, My Life as a King and My Life as a Darklord, the characters were designed by Yasuhisa Izumisawa.




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