Final Fantasy I PSP - Lich (1st Battle)

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Published on ● Video Link: https://www.youtube.com/watch?v=oEAPepksxNE



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Game: Final Fantasy I
Port: PSP
Emulator: PPSSPP v1.0.7 64 Bit

The Lich is the first of the 4 Elemental Fiends who are damaging the World's Crystals.

The Lich is in the same dungeon as Vampire, but you have to get the aid of Sadda before you can continue downward to combat him. Be warned as not only do the enemies pick up in threat levels, but so does the boss itself. It is times like this you wish you could drop the Armoire of Invulnerability on this guy. Heh 8-bit theater.

Defeating him unlocks the Earthgift Shrine (south of Chaos Shrine in Cornelia) bonus dungeon and gets you the Earth Crystal restored.

PLAN
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The best way to understand Lich is this: If you had a decent time with Astos, you will have a decent time with this boss, especially since he doesn't know Death. But like Vampire, this boss' difficulty depends on your condition walking into the battle. I recommend stashing aside 100 MP or more (this is enough to destroy him, heal up and get back to the surface).

The Lich's offense is primarily sorceryl He has a 75% chance each turn to cast a spell. He knows all the Ara attacks, can Haste himself, Slow, Blind and even Paralyze your party. His paralysis is carried into his physical attacks, which can get annoying if your party members are under constant lockdown.

Melee attackers won't be hitting Lich hard, unless you augment them with at least 1 casting of Haste and 1-2 castings of Temper each. Plus if they are in 1st and 2nd character slots, they may be constant targets to Sleep and Paralysis. But attack with them anyways; ANY damage is better than nothing!

If you wish to really take chunks out of his HP, magic is a better solution. Your best attacks for this boss are Firaga and Diaga. You may also go down to the Ra-level if you wish to conserve MP.

For defensive measures, you should consider putting up NulFrost, NulBlaze and NulShock to cut down on his magic damage. Haste anyone under Slow and use Protect and Invis to cut down on the number of hits Lich can do. Use Healara after you get by a Fira/Thundara/Blizzara if you feel you need to.

As stated above, make sure you have enough MP to get out. If you get his Dry Ether, save it for the Red/Black Mage.

STATS
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HP: 1200
Attack: 40
Magic: 30
Defense: 40
Magic Defense: 120
Agility: 12
Accuracy: 49
Evasion: 29
Weak against Fire and Dia, Resist Ice. Can only be Slowed
Drops Dry Ether

Attack - Standard attack against 1 party member. May Inflict Paralysis. Blink, Invis, Protect and Slowing Lich can reduce damage and chances.
Haste - Speeds up Lich, increasing the number of hits he can do. Also increases the chances of Paralyzing with melee. Cast Slowra or setup defenses to counter this.
Slowra - Slows down 1 party member, reducing the number of hits they can commit. Haste can dispel this.
Hold - Paralyzes 1 target for a few turns.
Sleep - Attempts to put party to Sleep for a few turns. Can be disastrous if all hands or your White Mage pass out.
Sleepra - Puts 1 target to Sleep for a few turns. Can be an annoyance for dealing damage or if healer passes out.
Thundara - Deals approximately 120 damage as Lightning to all party members. NulShock can reduce by half.
Fira - Deals approximately 120 damage as Fire to all party members. NulBlaze can reduce this by half.
Blizzara - Deals approximately 140 damage as Ice to all party members. NulFrost can reduce this by half.







Tags:
PlayStation Portable (Video Game Platform)
Final Fantasy (Video Game)
Lich (Fictional Character)
ppsspp
ff1
Square Enix (Video Game Developer)
Lich
Earth
Crystal



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