Final Fantasy III SNES GAMEPLAY

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This article is about the 1990 video game. For its remake, see Final Fantasy III (2006 video game). For the 1994 Super NES game, see Final Fantasy VI.
Final Fantasy III
Ff3cover.jpg
Developer(s) Square
Publisher(s) Square
Director(s) Hironobu Sakaguchi
Producer(s) Masafumi Miyamoto
Designer(s)
Hiromichi Tanaka
Kazuhiko Aoki
Programmer(s) Nasir Gebelli
Artist(s) Yoshitaka Amano
Writer(s)
Kenji Terada
Hironobu Sakaguchi[4]
Composer(s) Nobuo Uematsu
Series Final Fantasy
Platform(s)
Family Computer
Release
April 27, 1990
Genre(s) Role-playing
Mode(s) Single-player, multiplayer (remake only)
Final Fantasy III[a] is a role-playing video game developed and published by Square for the Family Computer. The third installment in the Final Fantasy series, it is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

The game was originally released in Japan on April 27, 1990. The original Famicom version sold 1.4 million copies in Japan. It had not been released outside Japan until a remake, also called Final Fantasy III, was developed by Matrix Software for the Nintendo DS on August 24, 2006. At that time, it was the only Final Fantasy game not previously released in North America or Europe.[5] There had been earlier plans to remake the game for Bandai's WonderSwan Color handheld, as had been done with the first, second, and fourth installments of the series, but the game faced several delays and was eventually canceled after the premature cancellation of the platform. The Nintendo DS version of the game was positively received, selling nearly 2 million copies worldwide.

It was also released for many other systems: the Japanese Famicom version via the Virtual Console on July 21, 2009 (Wii) and January 8, 2014 (Wii U), an iOS port of the Nintendo DS remake on March 24, 2011, an Android port on March 12, 2012, a PlayStation Portable port in late September 2012 (downloadable-only format outside Japan via PlayStation Network) and a Microsoft Windows port via Steam in 2014. An updated release based on the Famicom version of Final Fantasy III was released on Android, iOS, and Steam in 2021 as part of the Final Fantasy Pixel Remaster collection, marking the first time the original version of Final Fantasy III was released outside of Japan.


Contents
1 Gameplay
2 Plot
2.1 Setting
2.2 Characters
2.3 Story
3 Development
3.1 Music
3.2 Cancelled WonderSwan Color remake
4 Versions and re-releases
5 Reception
6 Legacy
7 See also
8 Further reading
9 Notes
10 References
11 External links
Gameplay
display showing monster and character sprites on top of screen, text boxes on bottom
The battle screen. Messages such as "Miss" appear in text boxes, like earlier games in the series. Animated messages or digits are also shown on the characters, like later games.
The gameplay of Final Fantasy III combines elements of the first two Final Fantasy games with new features. The turn-based combat system remains in place from the first two games, but hit points are now shown above the target following attacks or healing actions, rather than captioned as in the previous two games. Auto-targeting for physical attacks after a friendly or enemy unit is killed is also featured for the first time. Unlike subsequent games in the series, magical attacks are not auto-targeted in the same fashion.[6]

The experience point system featured in Final Fantasy makes a return following its absence from Final Fantasy II. The character class system featured in the first game also reappears, with some modifications. Whereas in the original game the player chooses each character's class alignment at the start of the game and is then locked into that class for the duration of the game, Final Fantasy III introduces the "job system" for which the series would later become famous. Jobs are presented as interchangeable classes: in the Famicom version of the game, all four characters begin as "Onion Knights", with a variety of additional jobs becoming available as the game progresses. Any playable character has access to every currently available job and can change from job to job at will.[7] Switching jobs consumes "capacity points" which are awarded to the entire party following every battle, much like gil. Different weapons, pieces of armor, and magic spells are utilized by each job. A character's level of proficiency at a particular job increases the longer the character remains with that job. Higher job levels increase the battle statistics of the character and reduce the cost in capacity points to switch to that job.[6]

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