Final Fantasy IX - Boss: Necron
This out-of-nowhere fight is actually one of the most difficult in the game, contrary to the final battles many JRPGs out there. While Necron's damage isn't overly impressive, its status attacks are, and make up the main difficulty of this fight.
The level 3 -ga spells all can be cast (either ST or MT), but you should already know what they do by now so I'm not going to waste more time on them here. The same goes for Flare and Holy, which are both stronger than the -ga spells. Meteor is nothing short of hell--it can wipe you off the board if your luck is bad, and it's MT to boot. Protect and Shell protect Necron against physicals and magic, respectively, while Curaga restores HP. Then there's Blue Shockwave, an attack that reduces one character's HP to 1. Neutron Ring deals heavy physical damage to all characters, which can be reduced by Protect status or using good armors. While all of this is reasonably solid, the real killer, and Necron's signature attack, is Grand Cross. Grand Cross targets your entire party and can inflict Berserk, Confuse, Darkness, Doom, Freeze, Heat, KO, Mini, Petrify, Poison, Silence, Sleep, Slow, Stop, Trouble, and Zombie in addition to reducing HP to between 1 and 10. Each of these effects is calculated separately for each character and effect, and will fail if you have immunity, so you may end up with all of the statuses being set, only some of them, or none at all.
The primary issue in this battle is dealing with Grand Cross--if you can do that, you're in good position to win. Angel's Snack is arguably one of the best ways to do that--it uses a Remedy on all party members which quickly cures many ailments. Beware of Zombie status, however; it will make healing a royal pain, since any curatives will deal damage and revivals will miss while Zombie is active, plus it resets the Trance gauge to zero and Angel's Snack/Remedy/Esuna won't heal it (you need to use a Magic Tag). But move quickly after a Grand Cross attack; an MT elemental or, worse, Meteor or Neutron Ring, can spell disaster if you've just been hit by Grand Cross. Luckily, it can't do consecutive Grand Crosses, so heal quickly and continue battling. Its other attacks are strong but nowhere near as dangerous, so keep your healer on standby and Curaga/Elixir/Full-Life/Phoenix anyone hit. Mighty Guard is also highly useful for reducing damage taken on your party, while Slow on Necron can help give you some breathing room. If you're using Freya, she may evade some of the dangerous stuff by being in the air when it's used. On the offensive side, throw everything you have at this odd being. You can Throw unused high-level weapons for massive damage (remember that you're past the point of no return, and you can't save after this), and Dark Matter is a guaranteed 9,999 damage. MP is no object either (you should have plenty of Elixirs if you run low on MP, to say nothing of Ethers), and Necron defends no elements besides Earth, so Ark/Doomsday/Shock/Holy/No Mercy/etc. away.
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