Final Fantasy (NES) Complete Walkthrough - Part 1 of 2

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Published on ● Video Link: https://www.youtube.com/watch?v=bIH5RnqNQSY



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Walkthrough
Duration: 11:11:57
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Longplay of Final Fantasy for NES. Contains micromanagement and random encounters.

00:00 Game Setup
01:00 Coneria
17:15 Temple of Fiends
25:21 Garland
33:42 and so, their journey begins...
35:27 Matoya's Cave
55:51 Pravoka
1:11:20 Elfland
2:39:18 Marsh Cave
3:43:43 Astos
4:18:36 Mystic Key
6:07:25 Dwarf Cave
6:16:36 Melmond
6:39:00 Earth Cave
7:31:58 Vampire
8:26:22 Titan Tunnel + Sadra's Cave
8:47:27 Earth Cave Return
9:23:34 Lich: The Fiend of Earth
9:49:51 Crescent Lake
10:24:00 Castle of Ordeals
10:42:37 Tail

Walkthrough Notes:
- Obtained Excalibur and Masamune.
- Early Job upgrade. Happens when you visit Citadel of Trials before Mount Gulg.
- This game has two highly missable events that require you go in the middle of a desert just because 8-bit video game logic (refer to Airship and Caravan timestamps).
- This is a longplay. Every random encounter left intact. All micromanagement left intact as is.
- Most random NPC dialogue was avoided by choice. I only talk to important NPCs that move the plot (or if they say something funny).
- Some treasure chests are 'interconnected'. You pick one chest it unlocks another chest somewhere else, but you get the same item regardless where you open it.
- Some random encounters aren't random but rather pre-programmed tiles that trigger encounters each time you step on one.
- I made this video back in 2006. If I made this video today I would've picked a different party and I would've set message speed to maximum. Oh, well...

Originally submitted to www.emu-land.net as VirtuaNES replay file. This is my original replay.







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