
Final Fantasy (NES) Complete Walkthrough - Part 2 of 2
Longplay of Final Fantasy for NES. Contains micromanagement and random encounters.
00:00 Continue...
20:18 Ice Cave
52:06 Eye
1:21:23 Airship (!!!)
1:23:22 Dragon Cave
1:31:29 Bahamut: King of Dragons
1:35:14 Gaia
1:58:42 Gurgu Volcano
2:54:50 Kary: The Fiend of Fire
3:15:39 Onrac
3:22:12 Caravan (!!!)
3:35:11 Waterfall
4:13:22 Sea Shrine
5:53:10 Kraken: The Fiend of Water
6:16:00 Lefien
6:34:40 Mirage Tower
7:04:38 Floating Castle
8:20:50 Tiamat: The Fiend of Wind
8:40:31 Xcalibur
8:48:15 Temple of Fiends Revisited
9:27:00 Lich
9:36:22 Kary
9:45:55 Kraken
10:04:15 Masamune
10:16:25 Tiamat
10:22:04 CHAOS
10:30:20 The End
Walkthrough Notes:
- Obtained Excalibur and Masamune.
- Early Job upgrade. Happens when you visit Citadel of Trials before Mount Gulg.
- This game has two highly missable events that require you go in the middle of a desert just because 8-bit video game logic (refer to Airship and Caravan timestamps).
- This is a longplay. Every random encounter left intact. All micromanagement left intact as is.
- Most random NPC dialogue was avoided by choice. I only talk to important NPCs that move the plot (or if they say something funny).
- Some treasure chests are 'interconnected'. You pick one chest it unlocks another chest somewhere else, but you get the same item regardless where you open it.
- Some random encounters aren't random but rather pre-programmed tiles that trigger encounters each time you step on one.
- I made this video back in 2006. If I made this video today I would've picked a different party and I would've set message speed to maximum. Oh, well...
Originally submitted to www.emu-land.net as VirtuaNES replay file. This is my original replay.
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