Final Fantasy Pixel Remaster Cinematic Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=qGCblyKd_pc



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Let's Play
Duration: 4:45:11
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The last hope for the indie gaming company, Square, rested on the shoulders of this game... their Final Fantasy, if you will.

00:00 - Intro
05:18 - Chaos Shrine
07:16 - Castle Cornelia
09:45 - Cornelia
13:37 - Matoya's Cave
17:48 - Pravoka
27:39 - Elfheim
32:02 - Western Keep
35:06 - Marsh Cave
53:30 - Elfheim 2
55:20 - Western Keep 2
1:02:18 - Matoya's Cave 2
1:11:10 - Mount Duergar
1:15:53 - Melmond
1:19:37 - Cavern of Earth
1:44:20 - Giant's Cave
1:45:07 - Sage's Cave
1:49:53 - Cavern of Earth 2
1:58:04 - Crescent Lake
2:03:57 - Mount Gulg
2:24:40 - Cavern of Ice
2:43:13 - Dragon Caves
2:49:28 - Caravan
2:50:30 - Gaia
2:53:00 - Onrac
2:57:19 - Waterfall Cavern
3:05:59 - Sunken Shrine
3:29:08 - Melmond 2
3:31:45 - Lufenia
3:35:37 - Mirage Tower
3:48:59 - Flying Fortress
4:01:42 - Chaos Shrine 2
4:34:57 - Credits

Review here: https://steamcommunity.com/id/fefnirirl/recommended/1173770/

REVIEW: 3/5

As someone who’s spent a large amount of time in Eorzea (FF XIV), as well as some vacations to neighboring Final Fantasy lands, I’d always had an interest in discovering its roots. Once the Pixel Remasters of the first six games released, I finally had my excuse to hop in and experience the series from the very beginning. Is Final Fantasy the best game I’ve ever played in my entire life? Nope, of course not. That said, I still had a lot of fun with it and loved seeing the origin of a series I’ve come to love.

Starting with how I played the game, I opted for the modernized text and soundtrack. The text was simply for readability, but I debated quite a bit on whether to listen to the original soundtrack over the orchestral mixes. Ultimately, I decided if I wanted to revisit the original games, there would still be merit in that and the original soundtrack would be present, plus Square typically knocks it out of the park with their music, so I was excited to see what the modernized version had to offer. I’m glad I did, as I enjoyed several tracks and Chaos Shrine specifically is a very beautiful piece that I will continue to listen to. I compared several of the tracks to their NES counterparts, and while they were also great, I’m glad I chose this path.

I was pretty impressed with the party system; as soon as you boot up, the game asks you which four classes you’d like for your Warriors of Light, and I didn’t expect many options from a game made in 1987, but you’re given 6 classes to choose from and can even double-dip if you’re particularly keen on a given class. I went with Fighter, Thief, Red Mage, and Black Mage and each character filled a pivotal role up until the endgame, where unfortunately my Thief, (at this time a Ninja), was essentially useless and delegated to potion throwing. From what I’ve read, this is just an unfortunate class to choose in FF I, but aside from that, every other character is viable in some capacity.

The combat was the most traditional turn-based combat you can possibly imagine. This doesn’t mean unfun, and there was some depth in what options I had available to me among my casters and physical fighters, but it was very predictable and there was rarely a surprise in any encounter. By the end of the game, I’d found a formula that was more or less able to handle any fight, though the final boss did take several tries to finally bring down. Even with this being the case, I still found myself fighting each random encounter, (only turning them off when I had to run to safety), simply because it was good, old-fashioned fun.

The weakest part of the game is the story. “Warriors of Light, go light four crystals which will allow you to fight the big, bad guy!” It’s just a super generic plotline, but at the same time, I’m looking at this from a modern point of view, and it very well could have been far less cliche upon its original release. Even if that were the case however, the story doesn’t have much to offer someone who’s played games with much better stories. On top of that, exploration is very open-ended in the sense that your next objective may be clear across the map and, without a guide, it is very tough to actually pin down where anything is beyond a vague direction, which can definitely bog down the pacing.

Ultimately, I had fun with my playthrough, and I’d absolutely recommend the game to anyone who has enjoyed a Final Fantasy title. It’s fun to see where it all began, and it’s more than just a historical piece; it has life of its own and is a genuinely enjoyable game in its own right. At the very least, it’s given me the determination to play the entirety of the series, and I can’t wait to see what else it’s got in store for me.







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