Final Fantasy Tactics: Divinity Treasure Hunter Rapha - Invisibility Cloak Mt Germinas, Faith Boost
A lot to learn here in this Ch 4 "generic battle" at Mount Germinas. The middle of the highest point (where the ninja starts) has an overpowered invisibility cloak (enemies cannot target, first attack ignores evasion, though reequip will not trigger it). This can still be found in Ch 4 random battles (save scum if you get the non rare ether), or stealing invisible ninja gear from the female monk in disorder in the order. https://finalfantasy.fandom.com/wiki/Mount_Germinas?so=search
Gaia gear buffs Rapha's divinity (earth though her monk shockwave isn't powerful enough) though it is kinda slow. She is a skyseer and needs a ton of help:
1) Parry helps as it is independent of her low bravery, which allows a higher chance for rares like that cloak, but less reaction abilities.
2) The chantage makes her immortal unless the enemy petrifies her. The reraise helps a ton as she is the easiest person to kill, next to Cloud, Marach, or an unprepared Onion Knight.
3) Arcane Strength works with Gaia Gear to help RNG to only need to hit twice to kill most enemies.
4) Rapha needs some training and needs to revert to a skyseer, who is faster than a white mage, for her to get first turn advantage outside of ninjas, special characters or excalibur crazies (I gave Luso one to test reequip, which may help after losing invisibility).
Faith Boost is a garbage move that needs a bard (male only) to be hit by magick to gain 3 faith, so I gave people black magick and had Ramza heal with Chakra (which fuels his mana shield again). My orator has arithmeticks as well and will swap out to soulbind given my faith fuels my glacial gun to do over 200 damage (arcane strength and a black robe help buff this too).
Some say that Ramza is an ideal character for 95+ faith though I didn't have someone leave the party when maxing (it went down to a little under 80) it. I don't really feel it matters as enemies don't manipulate faith, and preach misses a ton, with faith boost helping a bit (the dancer has bravery boost but way better to just use Ramza and Luso's steel on others, or ch 4 shout on themselves for a massive boost.
Sadly geomancy doesn't count to trigger faith boost, though I feel dual wield helps them a ton for rending without the hp restrictions the ninja has, though you'll need a knight for knight swords.
I do appreciate these new ideas as chapter 4 is terrible if not treating as new game + (ie using good characters/with no transition setup, ignoring evasion or using too much non de/buff arithmeticks and giving Agrias that defender and chantage stolen from Meliadoul).
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