Final Fantasy Video Walkthough Part 12 - Marsh Cave Escape
Let's get the hell out of here before we run out of Pure potions.
Commentary:
0:09 - Houses heal a lot of HP, and offer you the option to save and recover your magic as well. Nice, but there's a...you guessed it,a bug. It saves, THEN restores magic, so if you reload, your magic is still gone. To offset this, always use a House, then a Tent.
0:12 - Another linked chest, but I can't remember to what.
0:52 - There is no other treasure worth getting in here. Trust me. Rule 1.
0:56 - Scorpions are nasty poisoning multi-hitting strong monsters. Run if you can.
2:12 - Did I ever explain what poison does? Oops. I'll do it now. Poison does a couple HP of damage per round in combat. It does 1 HP of damage for each step you take out of combat (but it won't kill you out of combat, and you don't take poison damage in vehicles). It can only be cured by Pure potions or the PURE spell, Inns don't heal poison. Dying cures it just fine, though. And probably most irritating, it drops the poisoned person down to the bottom, so you need to re-do your formation after every poisoning.
3:58 - That sound is to tell you someone's poisoned and taking damage.
4:09 - It doesn't matter at all who's in the #3 and #4 spots. I just like to have the WM on top. It looks better.
4:24 - Damnit. Zombies do not stun, though they look the part, and are otherwise easy.
5:41 - We're out! SAVE! You do not want to do that again, and the return trip is not guaranteed (paralyzing undead are around here too). Also, if you're really thinking of going straight to the King there to hand the crown over, you're both insane and gullible. Limp back to Elfland first.
5:55 - GrOgres are tougher Ogres. Simple enough.
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