Phoenix Wright: Ace Attorney - Trials And Tribulations Playthrough | Part 6

Phoenix Wright: Ace Attorney - Trials And Tribulations Playthrough | Part 6

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Welcome back to Phoenix Wright: Ace Attorney - Trials And Tribulations! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Phoenix Wright: Ace Attorney - Trials And Tribulations?

Phoenix Wright: Ace Attorney - Trials and Tribulations is a visual novel adventure video game developed and published by Capcom. It is the third game in the Ace Attorney series, following Phoenix Wright: Ace Attorney (2001) and Justice for All (2002).

The story follows defense attorneys Phoenix Wright and Mia Fey, who defend their clients in five episodes. Among other characters are Phoenix's assistant and Mia's sister Maya, her cousin Pearl, and prosecutor Godot. The gameplay is split into courtroom sections, where the player cross-examines witnesses and tries to discover contradictions in their testimonies, and investigations, where they gather evidence and talk to witnesses.

Trials and Tribulations is a visual novel adventure game in which the player takes the roles of Phoenix Wright and Mia Fey, defense attorneys who defend their clients in five different episodes. The gameplay remains unchanged from Justice for All, the previous title in the series.

From the start, only one episode is available to play; when the player completes an episode, a new one is unlocked. The episodes are divided into chapters, which consist of investigations and courtroom sessions. During investigation sections, the player aims to find evidence for use in the courtroom sessions; the game moves on to the next chapter within the episode when the player has gathered enough evidence.

The player moves and performs actions through a menu with four options: "examine", which lets them move a cursor over the environment and examine items; "move", which shows a menu with locations the player can move to; talk, which shows a list of topics the player can discuss with witnesses in the area; and present, which lets the player show evidence or character profiles to a witness.

Some witnesses do not want to discuss certain subjects, leading to a lock symbol appearing over the subject. By showing the witness a magatama, the player is able to see the secret they are trying to hide in the form of locks, called a "Psyche-Lock"; by presenting correct evidence or character profiles, the player can break the locks and be able to discuss the subject.

During the courtroom sections, the player defends their client and cross-examines the witnesses. They can move back and forth between the statements in each testimony; if they find a contradiction between a statement and the evidence, they can point out the contradiction by presenting a relevant piece of evidence or character profile.

The player can also choose to question a statement, which sometimes leads to changes in the testimony. A life bar, representing the judge's patience, is shown in the upper right corner of the screen. If the player presents incorrect evidence or profiles, the bar will decrease; if it reaches zero, the player loses and their client is declared guilty.

The bar will also decrease if the player makes mistakes while trying to break psyche-locks; however, the player can not lose while trying to break psyche-locks. 50% of the life bar gets restored when the player manages to break a psyche-lock, and it gets fully restored when the player completes an episode.

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