Final Fight 2 Modified Continue Screen

Subscribers:
256
Published on ● Video Link: https://www.youtube.com/watch?v=EfM41cQFd1o



Game:
Duration: 0:20
13,098 views
111


Can't believe I spent a Saturday looking through Assembler code working out how to do this. 2020, everyone!

Download the patch for this here: http://www.emptyeye.com/romhacks/Final_Fight_2_U_Continue_Edit.ips NOTE that this will only work on the US version of the game.

If you'd like to do this yourself, I modified the following from a "Stock" copy of the US version of the game in a hex editor (All values are hexadecimal unless otherwise specified):
-Changed 660B from 60 to 64 (Or 96 to 100 in decimal; this is the starting height of the water)
-Changed 6717 from 0A to 07 (This is how many frames it takes for the water to rise one pixel)
-Changed 6729 from B0 to E0 (Or 176 to 224; This is an interesting one. Normally, the water will rise to a height of 162 before Game Over hits. Despite this, there's a separate check to see if the water is at or above the value in 6729, which is 176, before allowing it to rise. I picked "224" as the new maximum value check because weird things happen when the water rises above that. This is just a safety measure anyway; the water only gets to 194 even with the first two changes above.)


I was partially inspired by this video from another Youtube user, in which they play around with all sorts of things on the continue screen: https://www.youtube.com/watch?v=QfBYMz-2fo8

And if you're curious how this compares to the original screen, you can see that here: https://youtu.be/rVGize9Swro?t=22







Other Statistics

Final Fight 2 Statistics For EmptyeyeDotCom

There are 47,646 views in 6 videos for Final Fight 2. His channel published less than an hour of Final Fight 2 content, less than 0.03% of the total video content that EmptyeyeDotCom has uploaded to YouTube.