Finding the Fun in Failure
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Losing isn’t fun. Or is it? What if I told you that the many differnt ways we can lose in video games actually makes them more fun? Specifically, failure in videogames is really important when it comes to emotional communication.
The Architect has died countless times over his many adventures, what’s a few more humiliating defeats in exchange for game design wisdom?
You Saw:
Super Mario Galaxy 2- 2010
Sonic Mania- 2017
Crypt of the necrodancer- 2015
Sundered- 2017
Wolfenstein: The New Colossus- 2017
Hollow Knight- 2017
StarCraft II: Legacy of the Void- 2015
Super Meat Boy- 2010
Mega Man 7- 1995
Ziggurat- 2014
HITMAN- 2016
Rimworld- 2013 (wow that’s a long time, I only just heard of it!)
Interesting Links:
Death and Grief in videogames- https://www.standard.co.uk/stayingin/tech-gaming/grief-in-video-games-how-gaming-can-help-us-confront-death-a3640891.html
A slightly whiny article about lives- https://kotaku.com/when-death-loses-meaning-in-a-video-game-1686513474
Article about Edith Finch (a very good game) and death- https://motherboard.vice.com/en_us/article/aepqnk/a-video-game-that-finally-engages-with-death-and-succeeds
Other Videos By Adam Millard - The Architect of Games
Other Statistics
RimWorld Statistics For Adam Millard - The Architect of Games
Adam Millard - The Architect of Games currently has 345,550 views spread across 2 videos for RimWorld. Less than an hour worth of RimWorld videos were uploaded to his channel, roughly 1.64% of the content that Adam Millard - The Architect of Games has uploaded to YouTube.