Puzzles Vs Problems: A Two-Sided Genre
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We're all familiar with puzzle games, but not many people have noticed that two distinct groups have emerged within this very broad genre. Even fewer have realised that this split is all about the power of authorial intent.
The Architect, being equally bad at both kinds of game, is well placed to tell you all about what makes a puzzle different from a problem, and how you can tell the difference.
You Saw:
Portal 2 (2011)
The Sexy Brutale (2017)
Fidel Dungeon Rescue (2017)
Opus Magnum (2017)
Portal (2007)
The Witness (2016)
Bejeweled 3 (2010)
Poly Bridge (2016)
Spacechem (2011)
Factorio (2012)
Eternal (2016)
Bridge Constuctor Portal (2017)
World of Goo (2008)
Grim Fandango (1998)
Tales From The Borderlands (2014)
Interesting Links:
How Simple Toolsets Encourage Learning: https://www.youtube.com/watch?v=s1_HIGHWjn4
Zach Barth AMA: https://www.reddit.com/r/IAmA/comments/3brxcs/i_am_zach_barth_the_creative_director_of_the_game/?st=jchfalv1&sh=667954ba
Creating a Sequel To The Game That Doesn't Need One: https://www.youtube.com/watch?v=BYFvwbby2YM
Other Videos By Adam Millard - The Architect of Games
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Adam Millard - The Architect of Games currently has 181,594 views spread across 1 video for Portal. Less than an hour worth of Portal videos were uploaded to his channel, less than 0.62% of the total video content that Adam Millard - The Architect of Games has uploaded to YouTube.