Should Games Always Be Accessible?

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Enter the Gungeon
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Accesibility in games is a weird issue. On one hand, allowing as many people as possible to play games is an awesome idea. On the other, by making a game harder or easier to engage with, we drasticly change the experience of playing it.

The Architect thinks this is most clearly shown in Fez, Rougelikes, and a few other special picks... They're probably going to be XCOM.

You Saw:

Fez- 2012
Guardians of the Galaxy- 2014
Ex Machina- 2014
Enter the Gungeon- 2016
Slay the Spire- 2018
Crypt of the Necrodancer- 2015
Overwatch- 2016
Battle for Wesnoth- 2003
UFO: Enemy Unknown- 1994
XCOM 1- 2012
XCOM 2- 2016

Interesting Links:

XCOM the final modpack- https://openxcom.org/forum/index.php?topic=2027.0

The making of Fez, the breaking of Phil Fish- https://www.gamasutra.com/view/feature/134934/the_making_of_fez_the_breaking_of_.php

PCgamer fez Retrospective- https://www.pcgamer.com/five-years-on-fez-is-a-stunning-puzzle-platformer-with-one-of-the-best-soundtracks-in-games/

An interesting look at phil fish's history of controversy- https://www.youtube.com/watch?v=y2X59OK8ngM







Tags:
Gaming
Games
Video games
Video Essay
Review
Critique
Analysis
British
Adam Millard
Architect
Architect of games
AoG
Fez
X-COM
XCOM
Slay the spire
Enter the Gungeon
Wesnoth
Overwatch



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