How Games Communicate, Without Saying Anything
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Believe it or not, games are CONSTANTLY talking to us, not just through text or voice, but through the way they’re designed.
The Architect, fluent in thousands of languages from across the cosmos, is ready to give you a glimpse into just some of the ways that games can communicate with us, mostly without us even knowing.
You Saw:
DOOM (2016)
Metroid Prime (2002)
Sentinels of the Multiverse (2014)
HEARTBEAT (2018)
Metal Slug 3 (2000)
Phoenix Wright (2001)
HITMAN (2016)
Bioshock 2 (2010)
Cave Story (2004)
Splunkey (2012)
Donut County (2018)
A Hat In Time (2017)
Endless Legend (2014)
Two Point Hospital (2018)
Interesting Links:
Interesting breakdown of DOOM's Combat: https://www.gamasutra.com/view/news/309459/See_Doom_devs_break_down_its_push_forward_combat_design_at_GDC_2018.php
Metroid Prime Retrospective: https://www.eurogamer.net/articles/2011-06-26-retrospective-metroid-prime-article
Interesting defence of Bioshock 2 which is for reals a bit rubbish- https://www.vice.com/en_uk/article/nn9jpz/why-bioshock-2-is-the-best-bioshock-154
Other Videos By Adam Millard - The Architect of Games
2019-02-26 | How DOOM became DUSK |
2019-02-20 | The Architect of Games Q&A Extravaganza! |
2019-02-14 | 100(k) |
2019-02-02 | What Was Undertale Actually About? |
2018-12-22 | 20(18) Games You Should Have Played |
2018-12-06 | What Makes HITMAN's Sapienza So Memorable? |
2018-11-19 | What Makes Video Game Stories Special? |
2018-10-30 | Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier |
2018-10-13 | Shovel Knight's Secret Mode- The Challenge Run Formula |
2018-09-26 | Why Games Lie to You- The Fallacy of Fairness |
2018-09-11 | How Games Communicate, Without Saying Anything |
2018-08-25 | Why Perfect Difficulty Is Impossible |
2018-08-07 | The Four Fundamental Quests |
2018-07-21 | Why Are Games So Hard To Balance? |
2018-07-07 | The Best Boys- Designing FF15's NPCs |
2018-06-21 | Finding the Fun in Failure |
2018-06-05 | Are Morality Systems Making Us Less Moral? |
2018-05-24 | The Selloutening |
2018-05-21 | Should Games Always Be Accessible? |
2018-05-06 | How Great Games Beat The Grind |
2018-04-11 | A Comprehensive Reading of Nier Automata [MASSIVE SPOILERS] |
Other Statistics
Metroid Prime Statistics For Adam Millard - The Architect of Games
Adam Millard - The Architect of Games currently has 160,745 views spread across 1 video for Metroid Prime. Less than an hour worth of Metroid Prime videos were uploaded to his channel, less than 0.72% of the total video content that Adam Millard - The Architect of Games has uploaded to YouTube.