Finite state machines:why using them and how they can save devs and designers mental sanity

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FSM's or Finite state machines sound scary to implement but they can save up a lot of nerves, sweat, tears and crunch time in your projects. Even small projects or prototypes. In this talk i'll give my gamedesigner and Unity prototypes coder advice on fsm's. After introducing the concept i'll show a case study of it's use in a real project using unity3d and PlayMaker plugin. I'll explaining the huge benefits for all the team involved: Designers, Coders but also UI/UX, Art and production/QA side!


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