Game Design: The Pillars of a Game / Henrique Olifiers (Bossa Studios)

Channel:
Subscribers:
27,300
Published on ● Video Link: https://www.youtube.com/watch?v=ZXgmr83euDQ



Duration: 25:48
396 views
19


Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content https://edvice.pro/

As one of the most powerful game design tools, the concept of pillars focuses teams around key features, player emotions and end goals of a game from inception to release. In this session we'll discuss the value of pillars, how to best employ them in a game project and discuss practical examples where pillars work towards making a better game (and a happier team!) Note: while this session is a standalone presentation, it's best taken advantage of as a segway of DevGAMM Vilnius' 'The Craft of Game Design', which you can watch here: https://www.youtube.com/watch?v=SauOF0v-mnU

About Edvice
Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link https://edvice.pro/

DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.

Learn more about DevGAMM – https://devgamm.com/
Subscribe to our newsletter – http://eepurl.com/dpj3Sz
Become a speaker – https://bit.ly/3isHdJP

Join our community:
Facebook – https://www.facebook.com/devgamm/
Twitter – https://twitter.com/devgamm/
LinkedIn – https://www.linkedin.com/company/devgamm/
Discord (for developers) – https://discord.gg/dtDHa6F

Contact us via email – contact@devgamm.com




Other Videos By DevGAMM


2023-07-17Realism vs Stylized / Kim Aava (EA Dice)
2023-07-13Public Pitch (Vilnius 2023 Edition)
2023-07-12Finite state machines:why using them and how they can save devs and designers mental sanity
2023-07-11Navigating the MENA Gaming Market: A Guide for Game Developers / Alex Brodsky (Playsense)
2023-07-10Modular games in Unity / Paweł Krakowiak (Rage Quit Games)
2023-07-10DevGAMM Awards (Vilnius 2023 Edition)
2023-07-09Art Direction for small teams / Sergei Dragunov (Fat Snail Studios)
2023-07-08Why many educational games are not fun - And what to learn form that / Florian Friedrich
2023-07-07Animations queue based on dependency graphs / Viachaslau Kukhtsiuk (Glera Games)
2023-07-06Hardsurface Modeling Techniques for Games / Pedro Augusto (Ten Square Games)
2023-07-05Game Design: The Pillars of a Game / Henrique Olifiers (Bossa Studios)
2023-07-05Reversing the leaderboard - importance of seeing a person as a human / Michalina Milewicz Zalewska
2023-07-04Crushing Investment Pitch Common Mistakes to Avoid / Kinga Waclawik Erebor Capital
2023-07-04Unleashing the Magic of Team Energy / Lyosha Davydov
2023-07-04Event Highlights – DevGAMM Vilnius 2023
2023-06-30Skill Gaming - Growth, Opportunities & Challanges / Priyank Badkul (Tripledot Fortune)
2023-06-2917 years in the making: Surviving and Thriving in a Turbulent Industry / Derk de Geus
2023-06-23Environment creation using a modular approach / Carlos Casals (Ten Square Games)
2023-06-21How to organize complex game content to streamline workflow / Julia Iljuk (Balancy)
2023-06-19Making a living as a concept artist / Darek Zabrocki (Darek Zabrocki Studio)
2023-06-16Learning from Failure and Success: Keys to Growth for Companies and Employees / Tomek Majka



Tags:
devgamm
game industry
video game industry
gaming industry
conference
gamedev
game development
game dev
event
gdansk
narrative
Bossa Studios