Fire Emblem Path of Radiance: Challenge Run Extras (Trial Map 4)
You have to own one of the GBA games to have access to this map. Either FE7 or 8 will do. (In the Japanese version you could also use 6)
Being the first of the GBA link maps, this one's pretty easy. The premise is basically Chapter 18's map in reverse. You need to reach the Arrive spot in 15 turns, but if you want the A rank you'll need to do it in 11. That's actually not too hard, just remember to bring Reyson, he's invaluable here, and unlike Lonley Isle it's MUCH easier to keep him protected.
You also need to kill 53 enemies on the way. That's all the initial ones plus two waves of reinforcements. You'll actually encounter three waves if you're taking 11 turns, though, so you'll probably get more. Remember you can move past the goal point without Arriving, so kill the mages past before you go!
Speaking of which, long range sages abound here. There's an awful lot of them, but they miss really often so their bark is worse than their bite. Provoke is really good at luring these, but if your provoke user has bad Res this could work against you.
Still, all in all, not a hard map, and a pretty easy AAA.
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