Fire Emblem: Path of Radiance | Part 57 | Resets! Yeah! They Sure Are Fun, Huh? No? I Agree.
Part 57 of my Fire Emblem: Path of Radiance let’s play | Resets! Yeah! They Sure Are Fun, Huh? No? I Agree.
In this episode we continue playing through Chapter 25 of Fire Emblem: Path of Radiance, Strange Lands. As the Crimean Army ascends the Marhaut Mountain range to unite with the Gallian reinforcements, they have to dodge boulders pushed down by Daein. There are also ballistas, including one which kills Reyson. This prompts a reset (the second of the chapter so far). When we get back, we keep scaling the mountain and draw over the wyvern lord boss Gromell. Despite his thunder axe, Rolf uses the brave bow to take him down. However, eventually Lethe runs out of transformation gauge while in a dangerous position. This gets her killed by an enemy cat. Sad, I know.
Fire Emblem: Path of Radiance (Fire Emblem 9/FE9) is a tactical RPG developed by Intelligent Systems (a division of Nintendo) for the Nintendo GameCube in 2005. It is the ninth entry in the Fire Emblem series, a beloved Tactical RPG series known for its engaging gameplay, interesting characters, and support conversations. Common themes in the game are racism, the circumstances of one’s birth, and the consequences of war. Path of Radiance is one of the most sought after and expensive GameCube games, and so not many Fire Emblem fans have been able to experience it. So I want to share the game with the world!
Path of Radiance tells the story of Ike, a young Mercenary who lives in the Kingdom of Crimea. When the neighboring nation of Daein invades Crimea, Ike and his mercenary company are forced to evacuate Crimea. When they encounter the lost princess of Crimea, Elincia, their lives change forever. What ensues is a journey of reclaiming their homeland, and confronting a deadly evil.
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Timestamps:
0:00 Gameplay
And that’s it. Fun!
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