Fire Emblem Rising Thrust Bugfix Mod - I fixed diagonal movement rangefinding

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Now the game won't highlight inaccessible tiles as places your unit can go to just because they're technically "in range" if you overlook restrictions like "You can't move onto or through a tile that costs 99 tiles to move onto because that is a solid wall".

You cannot move onto solid walls you are not a ghost. probably. okay maybe I will add cute ghost girls to my game ghosts are kinda cute underrated monster girls and haunted doll chicks too. I think dolls are kinda creepy. but if they're alive because of ghostly possession it becomes okay since there's a person in there making it alive. it removes the uncanny valley.

Yes, this map lets you diagonally slip through cracks in the tiles because there are no solid corner tiles. My tileset will fix that problem. Some tiles let you diagonally cross over them, cutting corners, some tiles don't, just like in Pokemon Mystery Dungeon. God I miss that series. Exploring randomly generated dungeons is kinda lame though. I wish they'd do Fire Emblem's battle system to it but with the Mystery Dungeon setting. I want to join a huge Rescue Team and plan for minutes at a time to get my large Rescue Team to save captives in bandit camps and evil empire bases. A pokemon trainer with 30 pokemon is cooler than a pokemon trainer with 6. But a pokemon with over 60 friends in his Rescue Team is even cooler.




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