Fire Emblem - Rising Thrust - more combat with working diagonal Line Of Sight checks
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Published on ● Video Link: https://www.youtube.com/watch?v=oFObPzOce0E
No more shooting through walls.
"But what if there was a map where you wanted foes to shoot through or over walls?"
Can always add flags to each movement tile to decide whether they allow LOS or not. Or disable the check for LOS exclusively during the enemy's turns with event scripting.
"That gimmick doesn't sound fair!"
Good strategy games don't put you in fair situations. They make the odds seem unfairly stacked against you even when you have all the tools you need to win and more.