Fire Emblem: Rising Thrust - DIAGONAL MOVEMENT! DIAGONAL MOVEMENT IS REAL! But with exponential lag.

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The further the unit can move in one turn, the greater the lag when displaying possible movement positions. Don't expect Stride Gambits or Emblem Sigurd or any shenanigans like that to let you cross 10 turns in a single movement. Then again my game does make Movement Techniques like Shove, Reposition, Draw Back, Swap, and Pivot into universal things while not ending your turn. Plus high Strength levels will increase the distance you can throw an adjacent ally to when Repositioning, and being a Lamia or Naga or Viper or whatever I decide to call those Sneks will add 1 to Reposition Grab range. Slimes also gain 1 Reposition Grab distance. That's right, my game has sneks and slimes and centaurs and more, which has totally never been done before probably. And that's right, universal infinite multi-warp with max range determined by Strength. Totally fair and balanced, because they only work on adjacent allies. Warp was also modified to only warp away adjacent allies, but at least Rescue users can choose what adjacent tile they warp faraway allies to. You can also use Pivot multiple times per turn to get further across the map quickly. And Shelter/Rescue and Switch and Drop in the same turn.




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