Fire Emblem: Rising Thrust - DIAGONAL ATTACKING IS REAL
IT'S PERFECT THE GAME IS PERFECT NOW or at least better than it was yesterday and honestly, that's my goal here. Now I just need to fix the portraits to fit the 3DS screen size I decided to go with. And then write the script and get the cutscenes and maps ready. Honestly after all this, how hard could that part be? That's a joke, that part is probably going to be the hardest part.
I think this might be my final major change to the Fire Emblem formula.
SWORDS BEAT HAMMERS.
HAMMERS BEAT LANCES.
LANCES BEAT SWORDS.
ALL 3 OF THESE MELEE WEAPONS DEAL 6 EXTRA DAMAGE AND RESIST 4 DAMAGE WHEN THEY HAVE THE WEAPON TRIANGLE ADVANTAGE OVER EACH OTHER.
ALL 3 OF THESE MELEE WEAPONS DEAL 6 EXTRA DAMAGE AGAINST MAGIC AND BOWS.
MAGIC CANNOT COUNTERATTACK.
BOWS COUNTERATTACK MELEE WEAPONS FIRST.
DAGGERS ARE 1-2 RANGE THROWN MELEE WEAPONS
THROWN MELEE WEAPONS CANNOT CRIT OR DOUBLE AND HAVE EXTREMELY LOW MIGHT
ARMOURED UNITS TAKE HALVED DAMAGE FROM SLASHING AND PIERCING DAMAGE (UNLESS IT'S FROM A RAPIER OR MERCY DAGGER)
FLIERS CANNOT BE HIT BY 1-RANGE MELEE WEAPONS WIELDED BY NON-FLIERS UNLESS COUNTERATTACKED BY THEM WHILE ATTACKING WITH 1-RANGE MELEE WEAPONS.