Fire Emblem Warriors Chapter 4: Hero-King of the Desert

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The next area we enter is Desert Arena, which is where we encounter the masked swordsman known as Marth, the Hero-King, who is said to be working for the Gristonne Army. Chrom and the others head to Desert Arena to find out information about the masked mercenary.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

This map is Desert Arena, and I do like how the map theme is a remix of Duty (Ablaze) from Fire Emblem Awakening. The first task is to destroy the magic pillars that are creating the sandstorm, which reduces vision, and you cannot issue orders to units when they are inside the sandstorm. You then learn about gates opening when you take forts, and as for the magic pillars, one is at NE Butte Fort, and the other is at SW Butte Fort, and that will remove the sandstorm when you destroy both of them.
There is a sub-mission where you have to stop the Fighters from targeting Cordelia and the others, there are four Fighters, and that will earn support points with Chrom after defeating them. Next task is to seize the Arena Entry, which you will have to take in order to take on Marth, but there is a side objective, a Thief will show up, and they usually go for chests to take the items from them, defeat the Thief to get the key, which you can use to open the chest, which contains a Vulnerary.
A bunch of Archers will show up, and they will go after Cordelia, and as she is a flying unit, bows deal bonus damage against flying units, so take out the Archers right away.
After taking Arena Entry, we get a cutscene where Chrom clashes swords with Marth, your next objective is to defeat Marth, and out of all the maps where our opponent is a sword user, we don't have a playable lance user, so we don't get to play as Cordelia for this map. Marth also has Falchion, much like Chrom, but the difference is Marth has Parallel Falchion, you should try to keep your axe users away from him, and just keep using your Special Attacks and Awakening Attacks to take him down.
As with other rewards, you can get Anna's Mementos south of the oasis after beating 1000 enemies, and for items, you get an Iron Lance from beating the SW Butte Fort captain, an Iron Sword for beating Marth, and a Vulnerary from an Archer reinforcement.
After that, Marth joins the Ayltolisian forces, and he suggests that we go and stop Validar, who is planning a ceremony at the Dragon's Table, likely to revive the Chaos Dragon. After completing this map, you finally get to play as Cordelia, our first lance user in the game, and she is a Pegasus Knight, I will go more into detail about Cordelia in the next part, because that is where we get to use her, another thing about Marth is that the material you get does spoil Marth's true identity, because you are not supposed to know who that masked swordsman really is at that point.







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