Fire Emblem Warriors: Three Hopes Part 26 (Scarlet Blaze): Citizens of Elidure

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With some quest battles left to do, Shez and the Imperial army take on some quests on the War Map. I then view some support conversations, as well as working on different classes for most of my units, as the upcoming battle for this chapter is one that does affect the story depending on what you end up doing.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

Time for some War Map battles, the first one I do in this video is Rescue the Citizens of Elidure, the S Rank reward is Wo Dao, a sword with Boost Critical Lv 2, and recommended weapon types are Sword, Lance, and Bow, and this one has you protecting the commoners from enemies.
Next map is Rendezvous with the Vanguard, and this one recommends Sword, Axe, and Gauntlets, and this one has some objectives, like defeat 500 enemies, stop a Warlock's magic attack, and fighting a Giant Crawler, and the S Rank reward is a Devil Sword, which has Price of Power, it is very powerful, but it has very low durability, and when equipped, the unit will lose HP while attacking if their HP is 50% or above. I do show that you can Unleash Power on Heroes Relics and Sacred Weapons, it is best to do it when you upgrade the Blacksmith further.
Then we have Seize Dominic Territory, and you can only bring Infantry units, recommended weapon types are Lance, Bow, and Tome, and the only Lance-wielding class that is infantry is Soldier, which is a Beginner class, I guess the one thing you could do is have Ferdinand learn Swordbreaker from Holy Knight, and then put him as a Grappler or War Master, and he can still have an advantage against the sword users if he has Swordbreaker, the S Rank reward is Premium Magic Herbs, which permanently boosts a unit's Magic stat. In one of the Survey Spots, you can choose between Cursed Ashiya Sword or Abyssal Tome, they have a higher critical hit rate than Devil Sword or Heretic's Tome, but you lose HP when attacking.
As I didn't finish going over Master classes as there wasn't enough description space in the last part, I was going over Dark Bishop, the female counterpart is Gremory, and some noteworthy skills to pick up are Flare, which causes a reduction to Res based on the unit's Luck stat, Pact, which female Shez can learn, greatly increases the Warrior Gauge, but also increases the damage she takes, and you learn Assist skills, if that unit is an adjutant, it adds an element to the active user's strong attacks, for example, Edelgard learns Fire Assist, and if she is an adjutant, a fire element is added to the user's strong attacks, and some units learn Magic Attack Range+, which increases the range of long range attacks like Meteor or Bolting.
Going over the Lance classes, Dark Knight and Holy Knight are similar, Dark Knight utilizes different elements, while Holy Knight makes use of the light element, the Dark Knight's skills are based around using a Warrior Special, and one ability from Holy Knight is Nullify Cavalry Effect to prevent effectiveness against Cavalry units. Female units go into Falcon Knight, and the most notable ability from that is Sol, which restores HP based on the Luck stat if the unit defeats an enemy commander, and Harmonious Specials is a good one to get as it increases the damage of Partner Specials.
The Fighter line classes have some great skills, starting with Great Knight, one skill learned is Luna, which reduces the opponent's Defense stat based on the Luck stat, and Nullify Armored Effect to prevents the effective against Armored units. Wyvern Lord has Howl, which makes attacks easier to knock back enemy commanders, some units learn Str +10, great on any physical unit that can learn it, and Nullify Flying Effect to protect against bows and anything that deals bonus damage against flying units. Bow Knight has one good skill, that is Battle Instincts, which increases the fill rate of Warrior and Awakening Gauges until one of them is completely full, and Dexterity Catalyst increases the Warrior Gauge fill rate based on the unit's Dexterity stat, this one is good for any unit with a good Dexterity stat. War Master is a class only male units can go into, Piercing Cry and Piercing Gaze are some good skills to pick up, Piercing Cry restores the Awakening Gauge every 800 hits, while Piercing Gaze has the same effect, but for the Warrior Gauge.







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