Fire Emblem Warriors: Three Hopes Part 25 (Scarlet Blaze): Shield of Faerghus

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While making preparations for the Kingdom troops, and our likely encounter with the Ashen Demon, we then see Rodrigue interacting with Jeralt's mercenaries, and then we do some quest maps, as we will need all we can if we want to take on Rodrigue in the upcoming battle, but also prepare for the Ashen Demon should he ever appear.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

I went back to the Chapter 9 map to see if there was any unique dialogue, one I wanted to show was if you have Linhardt approach Waldemar, and if you have Caspar fight against Catherine, and what happens should not you persuade Shamir.
This part is where I make Shez go into Asura, because once you upgrade the Training Grounds, you can put units into their Master Class, I would recommend prioritizing on each weapon type, for example, your top priority would be Shez, Edelgard, Ferdinand, Bernadetta, either Hubert or Monica, and maybe have Caspar go into War Master. The reason why I said either one for the mage is that Hubert's Dark Bishop class gives him an advantage against cavalry units, you will want to get Bowbreaker to ensure he has an advantage against Archers, while Monica can go into Gremory, and she does keep her advantage against bow users.
Time for some War Map Battles, the first one I do in this video is Crush the Kingdom's Reserves, another fog of war map, and in quest battles in a fog of war map, there is usually a Mage that is creating the fog, and they are hidden away in an empty stronghold, and after defeating the Mage, that will clear out the fog. Recommended weapon types are Sword, Bow, and Tome, you can bring a Gauntlet user to defeat the Mage, and the S Rank reward is a Master Seal.
After that, we see Rodrigue talking with Baron Mateus, I don't understand what is up with these characters with the title of "Baron" or any important title not giving unique appearances, and they make Baron Mateus a generic Trickster, and then Jeralt and Byleth come, and I have always found it strange to see Byleth talking in scenes, because in Fire Emblem: Three Houses, Byleth was completely silent, the only time Byleth ever had dialogue was when levelling up or when promoting them to a new class.
Next one after those special battles, the ones that can be random, from fighting monsters to defeat all enemies on the map, the next one is Mage Maneuvers, this one awards an Extra Large Bullion for completing it, and recommended weapon types are Lance, Axe, and Gauntlets, one thing I didn't know about until very recently is that notice the top right part of the screen, where you see exclamation marks, this indicates what types of enemies are on the map, like what the common weapon types are, and what types of units they are, like Infantry, Cavalry, Armored, or Flying units. This one is a really quick battle, and this one can be good for grinding classes at this point in the game, and you can fight against the Demonic Beast if you want. This is a really important quest you want to complete, as one of the Survey Spots has Resonant Lightning, which you are going to need for a certain objective in the upcoming battle.
I could use this video to explain about some of the Master Class skills that you will want, most importantly the "Breaker" skills from the unit's preferred class are good to get. I will start with the Myrmidon line and possible skills, first is Trickster, this class can use Magic Combat Arts, and one of its main abilities is Lucky Seven, which increases a random stat after defeating an enemy commander, and for skills learned from it, Forethought restores Awakening and Warrior Gauge when using Combat Arts or Magic, Burst of Valor restores the Warrior Gauge with each critical hit, making this a good one to get for any unit that can learn that, and Burst of Resolve is like Burst of Valor, but for the Awakening Gauge, and Patience greatly increases damage to the Stun Gauge when they are preparing for an attack. Next is Mortal Savant, some big skills to pick up are Big Game Hunter, which allows units to deal increased damage to enemy commanders, and Dual Onslaught, which factors Magic into physical attacks and Strength into magic attacks when calculating damage. Some other skills are Serene Stance, which prevents the unit from being knocked back from bows and tomes, Counterstrike and Counterattack are based on using Perfect Guard.
Next is Dark Bishop, which only male units can go into, and some skills to pick up are Impossible Feat, which increases damage dealt to foes when the unit's HP is 25% or below, but they take damage while attacking, and the Absorb skills, which boosts the stat for that unit every time they defeat an enemy commander, and the boost lasts throughout the battle, for example, Hubert learns Absorb Magic, which increases his Magic stat every time an enemy commander is defeated, making this a great skill for him.







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