Firewatch: Sean Vanaman Interview “We wanted to create a new way to experience narrative”
It’s a game we’ve spent hours and hours playing, this week on the program project lead Sean Vanaman from Campo Santo joins the program to discuss what went into making the game Firewatch.
Sean explains why his game is different.
What Firewatch can say about gaming in general.
How to succeed with a small team.
What is going to happen to the game industry…
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About Video Game Sophistry:
Video Game Sophistry is an opportunity to celebrate the creators and the artistry found in Video Games. I believe that Games are the most effective medium from experiencing another world, and another way to live. Expect to see a series of videos showcasing the narratives hidden in every game, interviews with game developers, along with our bench mark weekly podcast, Dialogue Wheel.
Andy Borkowski started this program nearly 10 years ago and, in that time, it has changed from a simple YouTube show, to a radio show, a tv show and now once again a YouTube destination. Welcome to VGS.
Firewatch: Sean Vanaman Interview “We wanted to create a new way to experience narrative”
https://www.youtube.com/watch?v=ewkfEa3Ch9k
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