First time playing with Ryu @ STREET FIGHTER V
Street Fighter V is a 2016 fighting game developed by Capcom, Dimps and Taito and published by Capcom for PlayStation 4 and Windows.
The major follow-up to Street Fighter IV (2008) as part of Capcom's Street Fighter series, it was developed using the Unreal Engine 4 engine and was a console-exclusive on Sony's platform. Similar to previous games in the series, Street Fighter V features a side-scrolling fighting gameplay system, and introduces the "V-Gauge" mechanic. The game featured 16 characters at launch, with four of them being new to the series; a main story mode and 30 additional characters were added through updates and downloadable content.
Upon release, the game received mixed reviews, with critics praising the game's graphics and gameplay, but criticizing its lack of content and characters, as well as its technical issues. At launch the game initially sold lower than Capcom's expectations; however, as of March 2023, Street Fighter V has sold 7.2 million units, making it the best-selling Street Fighter game on home consoles, surpassing the original version of Street Fighter II. An updated version, Street Fighter V: Arcade Edition, was released in 2018, and was received more positively, with various improvements such as additional single-player content and the addition of Arcade Mode. A second update in 2020, titled Street Fighter V: Champion Edition, includes all fighters, stages, and most of the costumes released through its first four seasons. Street Fighter V was followed up by a sequel, Street Fighter 6, in 2023.
Gameplay
Street Fighter V carries on the 2D fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the "V-Gauge", which builds as the player receives attacks and adds four new techniques: V-Skills, V-Reversals, V-Triggers, and V-Shifts. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Similarly, V-Shifts use one section of the V-Gauge to dodge and potentially counter an incoming attack. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's energy balls or added hits to Chun-Li's attacks. Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent's Meter is close to full. The game also features an interactive arena, showcasing special animations when a player is defeated at the edge of the arena.
More on this game:
https://en.wikipedia.org/wiki/Street_Fighter_V
https://store.steampowered.com/app/310950/Street_Fighter_V/
https://game.capcom.com/cfn/sfv/?lang=en
https://streetfighter.fandom.com/wiki/Street_Fighter_V
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