Five Simple House Rules for Better Combat in Dungeons and Dragons 5e
We discuss five easy-to-use house rules you can use in your Dungeons and Dragons campaign for combat which lead to richer tactical combat, more exciting and dramatic moments in battle, and make life easier for the Dungeon Master!
Bookmarks for each of the rules discussed in this episode:
1:25 Better Critical Hits
4:32 Better Healing Potions
7:02 Flanking
10:38 The Bloodied Condition
13:45 Minion Monsters
We've also prepared a handy Google Doc with the full text of the house rules presented here:
http://bit.ly/simple-house-rules-for-combat-5e
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