FlappyBoid Introduction to CRYENGINE - Chapter 13: Adding an animated Bird

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Duration: 18:09
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TimeCode Topic
0:28 Creating a character definition file
7:22 Adding the animated bird entity
9:46 Creating a material to make the sphere invisible
10:52 Introducing the entity component system
11:46 Adding a Rigid Body component to the bird
12:08 Playing the character's animations in Flow Graph
14:58 Linking the animated mesh to the sphere controller
15:36 Using boundary boxes to visualize collisions and adjust entities

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