Setting up a Player Character in CRYENGINE [FBX]

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Published on ● Video Link: https://www.youtube.com/watch?v=xP1NpW_iT_A



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Duration: 17:32
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Hosted by CRYENGINE Learning Manager Brian Dilg, this tutorial shows you how to integrate character models, including animations, into the existing player entity in the C++ isometric template. The short tutorial uses an adorable deer as its subject. You can view a completed level with all assets imported using the FBX pipeline here: https://www.cryengine.com/marketplace/a-deer-project-isometric-sample-level

You can download the source assets for the Deer character on the documentation page about this tutorial: https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Replacing+the+Player+Character

Installing Visual Studio tutorial: https://www.youtube.com/watch?v=BRqz4I2DtlI
Compiling a C++ CRYENGINE Project: https://www.youtube.com/watch?v=3P_Cjw9b66E

00:00 - Intro
00:40 - Understanding Where the Default Player Is Defined
01:17 - Related tutorials to set up for this tutorial: Installing Visual Studio; Creating a C++ Project in Visual Studio can be found in the coding playlist: https://www.youtube.com/watch?v=BRqz4I2DtlI&list=PLpCgy91Y5vMseqbcMTFRd7hfvT_1GyWKO
01:38 - FBX vs Plug-In Workflow
02:22 - Creating the Project From a Template
02:44 - Setting Up the New Character Folder
03:10 - Importing and Setting Up an .FBX Animated Character
03:28 - Importing the FBX Into the Character Tool
04:24 - Examining Your Imported Character
04:53 - Display Options in the Character Tool
05:39 - Creating a Physics Proxy
06:11 - Editing the player.xml File
07:02 - Editing SkeletonList.xml
07:40 - Separating the animations
10:11 - Changing the Default Character in C++
10:42 - Generating a C++ Solution
11:26 - Configuring Build Method in Visual Studio
11:50 - Modifying the Player Character in Player.cpp
12:12 - Building and Testing Your Project From C++
13:03 - Assigning Animations in the Mannequin Editor
13:35 - Finding Help With Mannequin in the Documentation
14:18 - Using Mannequin to Assign Animations

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Tags:
Game
Engine
Development
Indie
Dev
character
setup
programming
coding
mannequin
animations
visual studio
c++
physics
character tool
FBX
player