Flashpoint - Guild Wars 2

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Published on ● Video Link: https://www.youtube.com/watch?v=Gad9TSzxhBw



Guild Wars 2
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Duration: 34:39
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This has been keeping me busy, but mainly because it's time gated for the back piece rather than just taking a lot of my unbound magic and the map currency where I can put the map currency into the new guild decorations from this place. By the time this video is released, I am already started in the tier 4 back piece collection. Takes Lodestone of Glacial x5, Molten x5, Charged x5, Onyx x5, but also required a total of 40 primordial orchids (10 per nature spirit). Besides those pricey bits, takes a ton of the fire orchid seeds to be planted in a number of places including into other maps. At bare minimum, tier 4 back collection will take 7 days, but will take longer if ANET doesn't fix a few of the seed locations for people to plant at them. The new mastery allows the player to be slung at a target in an arched manor. From the correct angles the player may end up on top of the target, but I'd recommend expecting AT the target, or a little higher or further back if you're aiming at the ceiling or something.

Ultimately, I'd say the episode is pretty decent, but perhaps could have been a bit better touched up on for things such as the wurm event and its pre. The pre event tends to bug out where the mercenaries won't spawn anymore, leaving the players unable to complete it for hours worth of time until it magically fixes itself or the server turns over to a differ one for players. Besides that the fight is basically with another giant lava wurm that kills me less than its buddy in Ember Bay with Smoosh-a-tron. My next dislike is there being a time based gating to the collection achievements for the backpiece vs a variety of harder worked collections like armor or something. I mean I still go back to the Silverwastes, and I'm yet to complete any of the luminescent gear. In that kind of scenario it's a bit of go at your own pace and also hope to get lucky. The jumping puzzle was mainly a gliding one and not as eventful as Chalice of Tears (especially to look at), and requires the mastery (I want to say that is the main downfall to the jp).

Things I've enjoyed includes the new mastery which could make getting around a lot more interesting on maps, but could also become more map breaking. At the very least we're getting this as an applicable piece to guild halls. The story and history to it was pretty good and more interesting than the previous 3 maps (considering it tells of several sorts of happenings vs just assuming bloodstone and corruption happened). I thoroughly enjoyed the final instance of the episode. I only wish we got to see more inside that fortress in Ember Bay. I enjoyed the complexity of the map and its having a sea of boiling water at the bottom. I wish the White Mantle you freed at the mercenaries actually benefited to something rather than a tiny combat aid. Besides that, was an interesting map.







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YouTube Editor
gw2
the living world season 3
destroyers
mercenaries
nature spirits
inquest
MOX
gw1 music
achievements



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Guild Wars 2 Statistics For BlueAsterismSolstice

BlueAsterismSolstice presently has 8,284 views for Guild Wars 2 across 100 videos, with His channel publishing over 1 day worth of content for the game. This makes up 15.30% of Guild Wars 2 content that BlueAsterismSolstice has uploaded to YouTube.