Flexing On The Flexile Sentry | Dark Souls 2 - Foreman Plays Stuff

Flexing On The Flexile Sentry | Dark Souls 2 - Foreman Plays Stuff

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Dark Souls II
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The prize for tonight's very unfair title match is a boat!
Good luck getting to the ring though, the champ's back-up dancers are out in force.

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Dark Souls II is an action role-playing game developed by FromSoftware and published by Bandai Namco Games. The third game in the Souls series, it was released for Microsoft Windows, PlayStation 3 and Xbox 360.

Although both are set in the same universe, there is no overt story connection between the first Dark Souls and the sequel.[4] The game uses dedicated multiplayer servers.[4] Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay, in addition to having some co-op components. As in the earlier games in the series, it again features challenging gameplay, but with a more powerful graphics engine and more advanced artificial intelligence system.

After some initial delays, the game was released worldwide in March 2014, with the Microsoft Windows version being released on April 24, 2014.[3][5] The game received both critical acclaim, and high sales. An updated version of the game, subtitled Scholar of the First Sin, was released for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows in April 2015. The title is a compilation of the original game and all of its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes. A sequel, Dark Souls III, was released in 2016.

Dark Souls II retains similar mechanics from its predecessors in the Souls series. Being known for its difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits.[6] Bad play is punished severely by most enemies, opportunities for recovering health are limited, and as in Demon's Souls, with each death the player's maximum health is reduced (to a set lower limit) until the player expends a rare item to reverse it. The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.

Multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.

The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly.[6] Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option.

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