I Suck... But Less Than I Did Before! | Hearthstone - Foreman Plays Stuff

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Hearthstone: Heroes of Warcraft
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Let's Play
Duration: 38:57
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When you're the worst player in the world, you can only go up.

I still have a long, long, long way to go before I could even begin to be considered competent.

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#hearthstonefails #hearthstoneranked #hearthstonegameplay

Hearthstone is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. Originally subtitled Heroes of Warcraft, Hearthstone builds upon the existing lore of the Warcraft series by using the same elements, characters, and relics. It was first released for Microsoft Windows and macOS in March 2014, with ports for iOS and Android releasing later that year. The game features cross-platform play, allowing players on any supported device to compete with one another, restricted only by geographical region account limits.

The game is a turn-based card game between two opponents, using constructed decks of 30 cards along with a selected hero with a unique power. Players use their limited mana crystals to play abilities or summon minions to attack the opponent, with the goal of destroying the opponent's hero. Winning matches and completing quests earn in-game gold, rewards in the form of new cards, and other in-game prizes. Players can then buy packs of new cards through gold or microtransactions to customize and improve their decks. The game features several modes of play, including casual and ranked matches, drafted arena battles, and single-player adventures. New content for the game involves the addition of new card sets and gameplay, taking the form of either expansion packs or adventures that reward the player with collectible cards upon completion.

In contrast to other games developed by Blizzard, Hearthstone was an experimental game developed by a smaller team based on the appreciation of collectible card games at the company. The game was designed to avoid pitfalls of other digital collectible card games by eliminating any possible plays from an opponent during a player's turn and by replicating the feel of a physical card game within the game's user interface. Many of the concepts as well as art assets were based on those previously published in the physical World of Warcraft Trading Card Game.

The game has been favorably reviewed by critics and has been a success for Blizzard, earning nearly US$40 million per month as of August 2017.[2] As of November 2018, Blizzard has reported more than 100 million Hearthstone players.[3] The game has become popular as an esport, with cash prize tournaments hosted by Blizzard and other organizers.

Set within the Warcraft universe, Hearthstone is a digital-only, turn-based collectible card game which pits two opponents against each other. Players select a hero from one of ten classes. All classes have unique cards and abilities, known as hero powers, which help define class archetypes.[4] Each player uses a deck of cards from their collection with the end goal being to reduce the opponent's health to zero. There are four different types of cards: minions, spells, weapons, and hero cards. Quests are a specific type of spell only found in three expansions.[5][6] These cards are ordered by rarity, with Legendary cards being the rarest, followed by Epic, Rare, Common, and Basic.[7] Blizzard releases expansions of additional cards every four months to increase the variety in the metagame. The game uses a freemium model of revenue, meaning players can play for free or pay to acquire additional card packs or content.[8]

Unlike other card games such as Magic: The Gathering, Hearthstone was designed to speed up play by eliminating any manual reactions from the opposing player during a player's turn, and setting a timer for each player's turn. During a turn, players play cards from their hand using "mana", a budget each player must abide by which increases by one each turn with a maximum of ten, and with cards having various mana costs.[4] This invokes strategy as the player must plan ahead, taking into account what cards can and cannot be played. Minions and spells are unique. Minions will be placed directly onto the board after being played and may carry special effects like Charge or Deathrattle, allowing the minion to attack instantly or making the minion do something special upon death, respectively. Spells have distinctive effects and affect the board in various ways. Cards can be obtained through opening card packs or by crafting them with arcane dust.




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