Food Fight Arcade

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Published on ● Video Link: https://www.youtube.com/watch?v=IDIa6R6hi08



Game:
Food Fight (1983)
Duration: 6:40
340 views
15


In Food Fight, the player controls a boy named Charley Chuck. The object of the game is to eat an ice cream cone located on the opposite side of an open playfield. The ice cream is slowly melting, and it must be consumed before it melts completely. Standing between Charley and the ice cream are four chefs: Oscar, Angelo, Jacques, and Zorba. They are identified by the shape of their toques: big and round for Oscar, small and rectangular for Angelo, tall and slender for Jacques, and flat and limp for Zorba.

The player must maneuver Charley Chuck, controlled by a joystick and a Throw button, used when Charley Chuck needs to throw food at one of the chefs.
From the right of the screen through piles of food, to the left side where he must eat an ice cream cone. Crossing a pile arms you with one piece of food to be thrown at one of four chefs.
The chefs also try to hit Chuck with food, so you must watch them to see if they are picking up anything to throw.

Fortunately you are given a huge advantage in that Chuck can just stand on a pile of food and throw in any direction at machine gun speed. You can actually knock out chefs faster than they can come back on the screen to fight again, although you can only throw until all of the food in a pile is gone.

The chefs appear from holes in the floor. These holes are actually slits, and some are filled in with a light grey color. These are safe to move across. The others, those that aren't filled in, are dangerous, and you will lose a turn if you let Chuck fall in one.

As with many Atari games, you can choose which level you wish to start on. Try starting on the first level so you can play a little longer and get used to the games. On Level 1 there are only two chefs and they won't pick up any food, so you can run around a bit and pick off these two at will. Things move slowly on Level 1, so you probably won't accumulate much of a score there.

The second level has three chefs, and they can carry food and throw it. Starting with Level 3, all four chefs are present, and they can all carry and throw food.

Level 5 is a watermelon board. Watermelons have an interesting property; Chuck can stand on one and throw watermelon pieces all day—the supply never runs out. This is an excellent board to knock off as many chefs as possible. There's almost enough time to get an extra Chuck on a watermelon level, but it's not possible, so it's not a good idea to stay on a watermelon board hunting 1000 point chefs. However, if you have the maximum number of Chucks in storage and can win one more by playing the watermelon level one more time, it's worth killing off a Chuck to gain points. But with extra Chucks awarded every 1000,000 points or more, this can't be done indefinitely. So yes the game is endless.

The only other food to look for is green piles of peas. Try not to use the peas if it's possible to use something else, because peas spread out when thrown and won't go as far as the other foods. Watermelons also begin to show up on boards with other food (not just on watermelon boards), so always look for watermelons to stand on. Beware of Oscar and always eat your ice cream, and you'll soon be a top-flight food fighter.

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