For science - Oxygen not Included Survival Gameplay Playthrough Livestreamed - 06
In trying to solve a lot of my problems I decided to try and run a few science experiments
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So in my spare time i may or may not have turned my base into the biggest base ONI has ever seen, so let's livestream it to you guys XD
Oxygen not included is a survival simulation game where you have clones of some strange people and basically do your best to keep them alive. The gameplay is super fun even if thanks to things like resource shortages makes it very challenging. I am not even sure if a tips and tricks guide, a tutorial or even a walkthrough could make this game easier. I guess you just have to try, try, try again XD
From the Steam store page -
Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.
the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...
Just make sure you don't forget to breathe.
verything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.
Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.
Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!
Wiki-
Oxygen Not Included is a simulation video game with elements of survival games. At the start of a new game, three colonists find themselves in an asteroid with isolated pockets of breathable atmosphere, with no memory how they got there. The player is tasked with managing and taking care of these colonists as they try to survive and create a sustainable makeshift space colony. The player must monitor the colonists' hunger, waste, and oxygen levels to keep them alive. Each game's world is procedurally generated. While initial areas will include breathable atmosphere, areas with the world will be in vacuum or lack oxygen, requiring proper preparation by the colonists before they explore into these areas.
To help establish the colony, the player directs the colonists to perform certain tasks, such as mining for resources, growing food, crafting equipment, researching new technologies, and maintaining their own health through nourishment, rest, and hygiene. The player does not control the colonists directly, and instead provides prioritized instructions, from which the colonists will then follow to the best of their abilities. For example, the player can order a conduit of wire to be built; which will have the colonists collect the materials to make the wire, clear away any materials around the conduit's path, and then construct the wire. If the colonists cannot access a source of copper for the wire, the task will remain uncompleted as the colonists go to complete other tasks they can do. Colonists have stats that determine how effective they are at certain tasks, and will prioritize tasks that they are best at. These colonists' skills can be improved over time and practice.
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