for YOUR comparison: #fortnite foilage #physics vs ut99 flag #animation - #anime #wow #time !!!
basically i'm calling out #unrealengine4 #unrealengine5 #unrealengine and #fortnite #epicgames
and their magical "physics engine" which is nothing more than instantly
generated from static, meshes+anim+physics,
all of which i've done in my new relics mod for UNREAL ENGINE 1, HAHaHahaHAhAHAA!
i might work by hand, and i might not be able to "generate stuff on the fly"
but i sure do know how you are doing what you do, and i can do all of the same stuff,
if i put the time in and convert everything over for the OLD engine.
it might not look as good, but the results are clearly similar/the same.
meaning, the only real limits in #unrealengine are based on the #plugs
aka #hooks aka #dll files attached to the #engine itself.
for YOUR comparison: #fortnite foilage #physics vs ut99 flag #animation - #anime #wow #time !!!
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