Forgotten but Unbroken - Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=seyVHXo8W84



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05:21 Tutorial
10:58 Lost team
35:45 Quiet cottage
01:07:55 Field warehouse
01:53:47 Convoy ambush
02:46:35 Defence point

TLDR ver: This game feels like playing last train home (but in a way that i don't really like).
https://store.steampowered.com/app/1469610/Last_Train_Home

The long long lists explaining ^ (in any order):
-Medkit is 50 success : 50 fail when used by non medic.
Bonus: Small medkit heals only for a little bit & is also rare-ish like grenade.

-Landmines in map are hidden.
Can be countered with at best 50 : 50 map wide(?) detection / 100% but small detection range.
With enough bad luck... yes press that load button.

-Clothes having 0 / 1 / 2 / 3 quick slot is hidden for lul.
Prepare to save&load before buying.

-Please manual ammo refill after every fight.

-Gun also needs maintenance.

-Why is it have to be left alt (hard to press) to check item on field? just give me a checklist in setting.

-Heavy gunner need to waste 3 lvl ups just to remove the heavy gun acc penalty.
(or uh you know... use something else)

-Ambush 1st shoot seems to guarantee hit&kill.
After ^ though, the enemy instantly pulling "your turn? OUR turn!"
(is this game friend of 2024 yugi*h?)

-Actually learning their patrol route is annoying. Just save&load as usual.

-Game won't auto stop soldier when spotting enemies.

-Bad early game building decision leads to team wide 0 morale and 1 / more leaving the team.

There're probably more.
T̶h̶i̶s̶ ̶i̶s̶n̶'̶t̶ ̶t̶h̶e̶ ̶1̶s̶t̶ ̶r̶u̶n̶ ̶b̶t̶w̶.̶ ̶T̶h̶i̶s̶ ̶i̶s̶ ̶t̶h̶e̶ ̶3̶r̶d̶ ̶o̶n̶e̶ ̶(̶a̶f̶t̶e̶r̶ ̶2̶ ̶o̶r̶ ̶3̶ ̶h̶o̶u̶r̶s̶-̶i̶s̶h̶)̶.̶