![Forsaken World: Gods and Demons《新神魔大陆》 - First Look Gameplay | Played on NoxPlayer (PC)](/images/yt/4p/forsaken-world-gods-and-demons-first-look-gameplay-played-c5c-a.jpg)
Forsaken World: Gods and Demons《新神魔大陆》 - First Look Gameplay | Played on NoxPlayer (PC)
Forsaken World: Gods and Demons is a 3D fantasy mobile MMORPG developed by Perfect World Games (完美世界) and published by Youzu. The game has now gathered over 1 million installs on Google Play since its launched in early November.
Forsaken World: Gods and Demons takes place long before the events of Forsaken World (PC version, 2011), hence players will be able to see the origins and founding fathers of each race. 6 playable classes are the following:
Warrior (Human Warrior) - Warriors are the vanguards of the group that rely on the exercise of strong physical fitness—tall, strong, and flexible body are the common attributes of a Warrior. The Warrior class later goes into its second stage of development where it chooses from being a Sage Knight or a Demon Swordsman. Attributes that are gained from the Sage Knight are balanced damage output, speed and precision; while the Demon Swordsman obtains stronger control, self-healing ability, unstable damage (higher critical rates), and high-burst damage.
Priest (Elf Priest) - The Priest harnesses the power of the heavens to manipulate different elements in both healing and charging channels. Among the elements they use are the manipulation of ice, which slows down the enemy ; and the light for healing and curing. Priests can later choose between two masteries: a better healing priest or an offensive-concentrated class that uses judgment power to cast deadly spells at the expense of losing some curing capabilities.
Mage (Human Mage) - The mage uses combat destructive power through the aid of the four elements; ice, fire, earth and air. The class however have a lower defensive abilities due to its extensive and high intellectual capabilities. This makes them rely on clothing armors as protection. Upon reaching the second stage, the mage can divide his own strength to focus on elemental magic or soul magic.
Rogue (Kindred Assassin) - The Assassins lurk in the dark, focuses on high-speed and precise killing through continuous attacks that makes its opponents unable to espace. Precision and flexibility are the major feature of the Assassin class. Advanced skills are found in two different paths: the Killer and the Shadow Thorn. Killers are better at offensive-driven skills through high DPS damage; while the Shadow Thorn is better at stealth maneuvering, attacking the target in silence.
Musketeers (Dwarf Marksmen) - The Musketeers can choose between the Sharpshooter and Armored Musketeer. The Sharpshooter focuses on its firearm abilities in achieving a single-strike execution. The Armored Musketeer is more focused on the equipment capabilities including setting up long-range traps, summoning large combat turrets, and other AOE-concentrated attacks. They are more flexible through their diversified equipment which helps them respond more comprehensively in various conditions.
Blood Seeker (Kindred Vampire) - The Blood Seekers carries in their backs a cross-shaped long box in different shapes. Unlike other arcane classes, the Blood Seekers use and consume blood to cast spells. They can later turn into Flamebringer or Dark Wing. The Flamebringers harness the power of flame to further strengthen their offensive outputs. while Dark Wings count control the strength of their bloods, allowing them to learn self-recovery, thus longer endurance in battles.
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