Fort Triumph Early Access - Self Employed  - Let's Play  v0.11.1.1

Fort Triumph Early Access - Self Employed - Let's Play v0.11.1.1

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Published on ● Video Link: https://www.youtube.com/watch?v=23DUV7ipJQk



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Duration: 25:30
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About Version 0.11

3AP is Live

One of the coolest things about this project is how involved you have been from the start, showing care and sharing your vision for the game with us.

Slightly less than a year ago, following a discussion that started within the team and spilled to our community, we got it into our minds that we want players to have more freedom in each turn. After much testing, and we mean MUCH testing, the change is finally live and you can play around with 3 action points.

The biggest change is that actions previously costing 1AP and ending your turn before will now cost 2AP but not end your turn. This means you can attack and then move, brace and then move into overwatch fire, and many other skill combinations previously impossible (Savage's Bloodlust is also going to be much more balanced now).

Patch Notes

Merged Act 1 of the story campaign with strategic layer.
Reworked Tutorial into scenarios.
Units will now have 3AP instead of 2AP.
Physics Damage Overhaul: We wanted physics to be more predictable but balanced with damaging attacks. Regular physics hits will now cause a fixed amount of 2 damage, while toppled objects such as trees will cause 7 damage.
New world map objects added including corpses, totems of speed, broken wagons and more.
Artifact chests added to world map.
Many new sound effects added, several existing ones have been swapped for better ones.
Cages will now provide parties with several units instead of a single hero.
Units can now drop multiple potion types rather than just health potions.
Replaced Forest Tower with Totem of Stamina.
New ability icons for Blink, Swap, Chain Lightning, Charge, Evasive Instincts and Vortex.
Added game credits (Unfinished).
Beetcoin Chests will yield less Beetcoin.
Added Beet Distillery upgrade.
Spiderling HP on Easy increased to 3HP.
Urn and Cave Egg HP reduced to 2HP, now any physics impact will break them.
Units can no longer use enemies for cover.
Removed Cowclops.
Reworked in-game pop-ups and especially the reward screen.
Peasant units will now carry pitchforks.

Bugs Fixed

Fixed a bug preventing two different parties from visiting some world map locations during the same day.
It is no longer possible to stack a world map effect twice by visiting two locations of the type in a single day.
Town UI will no longer be available during enemy turns.
Fixed several physics bugs causing objects to sometimes swap during complex physics interactions such as Vortex.
Disabled abilities will no longer be clickable.
Goblin Bomber AI improved and will choose to self detonate in better locations.
Skeleton Mage class description fixed.


Performance

Main Menu will not require as much CPU power as before.
Improved loading times of tactical levels (Still a ways to go).


Fort Triumph in the Developers own words:

Often dubbed a β€œFantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:

Hardcore tactical turn-based gameplay.
Fully Interactive environments at your disposal.
Heroes evolving by learning new abilities from their class skilltree.
Non-linear, contextually generated missions and quests.
Strategic gameplay and world map exploration.

Check out their steam page:
https://store.steampowered.com/app/612570/Fort_Triumph/

About Bardon:

I'm just a guy that likes to play games and tell stories. I like to give background to characters beyond what is provided by games and weave a narrative around that.

It often ends up in weird and sometimes interesting places. No one knows where this flight of imagination will take us, not even me. But why not join me for the ride?

****

Subscribe to be kept up to date with new episodes and Let's Plays. https://www.youtube.com/channel/UCLr8pCQPEXrmpA6eOpsN3Cg?sub_confirmation=1

If you enjoyed this video please consider leaving a like and a comment. They really help a lot. Plus I like to chat with people. Well except for the nasty ones.

You can hit me up on twitter at: https://twitter.com/BardonPlays

****

"Ominous Intro" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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