Videogames have been around for thirty years now, and analog games are even older than that. Still, we are only beginning to scratch the surface of what interactive storytelling in games can do. So far, our vision of how to tell stories with videogames has been locked into patterns from the past. We can't forget the past, but we absolutely must free ourselves from the confines of methods which are holding us back. The difference between doing what we've always done, and creating the future is vision. Here is one vision that will hopefully spark more.
Delivered at the IGDA Summit @ Casual Connect Seattle, July 2012.